//protected override void Initialize() //{ // base.Initialize(); // _graphicsDeviceManager.IsFullScreen = true; // _graphicsDeviceManager.PreferredBackBufferWidth = GraphicsDevice.DisplayMode.Width; // _graphicsDeviceManager.PreferredBackBufferHeight = GraphicsDevice.DisplayMode.Height; // _graphicsDeviceManager.ApplyChanges(); //} protected override void LoadContent() { _viewportAdapter = new BoxingViewportAdapter(Window, GraphicsDevice, 800, 480); _font = Content.Load<BitmapFont>("Fonts/courier-new-32"); _camera = new Camera2D(_viewportAdapter); _explosionAnimations = Content.Load<SpriteSheetAnimationGroup>("explosion-animations"); _spriteBatch = new SpriteBatch(GraphicsDevice); _backgroundTexture = Content.Load<Texture2D>("black"); var bulletTexture = Content.Load<Texture2D>("laserBlue03"); var bulletRegion = new TextureRegion2D(bulletTexture); _bulletFactory = new BulletFactory(_entityManager, bulletRegion); SpawnPlayer(_bulletFactory); _meteorFactory = new MeteorFactory(_entityManager, Content); for (var i = 0; i < 13; i++) { _meteorFactory.SpawnNewMeteor(_player.Position); } }
public Zombie(SpriteSheetAnimationGroup animationGroup) { _animator = new SpriteSheetAnimator(animationGroup); _sprite = _animator.Sprite; State = ZombieState.Appearing; IsOnGround = false; }
public Explosion(SpriteSheetAnimationGroup animations, Vector2 position, float radius) { _animator = new SpriteSheetAnimator(animations) { Sprite = { Position = position, Scale = Vector2.One * radius * 0.2f }, IsLooping = false }; _animator.PlayAnimation("explode", Destroy); }
public SpriteSheetAnimator(SpriteSheetAnimationGroup animationGroup, Sprite sprite) { _animationGroup = animationGroup; _frameIndex = 0; Sprite = sprite; IsPlaying = true; IsLooping = true; if (Sprite != null && _animationGroup.Frames.Any()) Sprite.TextureRegion = _animationGroup.Frames.First(); }
public SpriteSheetAnimator(SpriteSheetAnimationGroup animationGroup, Sprite sprite) { _animationGroup = animationGroup; //_frames = new List<TextureRegion2D>(regions); //_animations = new Dictionary<string, SpriteSheetAnimation>(); _frameIndex = 0; Sprite = sprite; IsPlaying = true; IsLooping = true; if (Sprite != null && _animationGroup.Frames.Any()) Sprite.TextureRegion = _animationGroup.Frames.First(); }
public SpriteSheetAnimator(SpriteSheetAnimationGroup animationGroup, Sprite sprite) { _animationGroup = animationGroup; _frameIndex = 0; Sprite = sprite; IsPlaying = true; IsLooping = true; if (Sprite != null && _animationGroup.Frames.Any()) { Sprite.TextureRegion = _animationGroup.Frames.First(); } }
public SpriteSheetAnimator(SpriteSheetAnimationGroup animationGroup, Sprite sprite) { _animationGroup = animationGroup; //_frames = new List<TextureRegion2D>(regions); //_animations = new Dictionary<string, SpriteSheetAnimation>(); _frameIndex = 0; Sprite = sprite; IsPlaying = true; IsLooping = true; if (Sprite != null && _animationGroup.Frames.Any()) { Sprite.TextureRegion = _animationGroup.Frames.First(); } }
public static SpriteSheetAnimator CreateAnimator(this Sprite sprite, SpriteSheetAnimationGroup animationGroup) { return new SpriteSheetAnimator(animationGroup, sprite); }
//protected override void Initialize() //{ // base.Initialize(); // _graphicsDeviceManager.IsFullScreen = true; // _graphicsDeviceManager.PreferredBackBufferWidth = GraphicsDevice.DisplayMode.Width; // _graphicsDeviceManager.PreferredBackBufferHeight = GraphicsDevice.DisplayMode.Height; // _graphicsDeviceManager.ApplyChanges(); //} protected override void LoadContent() { _viewportAdapter = new BoxingViewportAdapter(Window, GraphicsDevice, 800, 480); _guiManager = new GuiManager(_viewportAdapter, GraphicsDevice); _font = Content.Load<BitmapFont>("Fonts/courier-new-32"); var normal = new GuiTextureRegionDrawable(new TextureRegion2D(Content.Load<Texture2D>("Gui/button-normal"))); var pressed = new GuiTextureRegionDrawable(new TextureRegion2D(Content.Load<Texture2D>("Gui/button-clicked"))); var hover = new GuiTextureRegionDrawable(new TextureRegion2D(Content.Load<Texture2D>("Gui/button-hover"))); var buttonStyle = new GuiButtonStyle(normal, pressed, hover); var button = new GuiButton(buttonStyle) { Position = new Vector2(400, 240) }; button.Clicked += (sender, args) => { if (_player != null) { Explode(_player.Position, 3); _player.Destroy(); _player = null; } }; _guiManager.Controls.Add(button); var labelStyle = new GuiLabelStyle(_font); var label = new GuiLabel(labelStyle, "Hello") { Position = new Vector2(100, 100) }; label.MouseUp += (sender, args) => label.Text = args.Position.ToString(); _guiManager.Controls.Add(label); _camera = new Camera2D(_viewportAdapter); _explosionAnimations = Content.Load<SpriteSheetAnimationGroup>("explosion-animations"); _spriteBatch = new SpriteBatch(GraphicsDevice); _backgroundTexture = Content.Load<Texture2D>("black"); var bulletTexture = Content.Load<Texture2D>("laserBlue03"); var bulletRegion = new TextureRegion2D(bulletTexture); _bulletFactory = new BulletFactory(_entityManager, bulletRegion); SpawnPlayer(_bulletFactory); _meteorFactory = new MeteorFactory(_entityManager, Content); for (var i = 0; i < 13; i++) _meteorFactory.SpawnNewMeteor(_player.Position); }
//public SpriteSheetAnimator(Sprite sprite, TextureAtlas textureAtlas) // : this(sprite, textureAtlas.Select(t => t)) //{ //} //public SpriteSheetAnimator(TextureAtlas textureAtlas) // : this(null, textureAtlas) //{ //} //public SpriteSheetAnimator(IEnumerable<TextureRegion2D> regions) // : this(null, regions) //{ //} public SpriteSheetAnimator(SpriteSheetAnimationGroup animationGroup) : this(animationGroup, new Sprite(animationGroup.Frames.First())) { }
//protected override void Initialize() //{ // base.Initialize(); // _graphicsDeviceManager.IsFullScreen = true; // _graphicsDeviceManager.PreferredBackBufferWidth = GraphicsDevice.DisplayMode.Width; // _graphicsDeviceManager.PreferredBackBufferHeight = GraphicsDevice.DisplayMode.Height; // _graphicsDeviceManager.ApplyChanges(); //} protected override void LoadContent() { _viewportAdapter = new BoxingViewportAdapter(Window, GraphicsDevice, 800, 480); _guiManager = new GuiManager(_viewportAdapter, GraphicsDevice); _font = Content.Load<BitmapFont>("Fonts/courier-new-32"); //var textureRegion = new TextureRegion2D(Content.Load<Texture2D>("Gui/9patch-2")); //var dialogPatch = new GuiPatchDrawable(textureRegion, 100, 100, 122, 111, Color.White); //var dialogStyle = new GuiButtonStyle(dialogPatch); //var dialog = new GuiButton(dialogStyle) //{ // HorizontalAlignment = GuiHorizontalAlignment.Stretch, // VerticalAlignment = GuiVerticalAlignment.Stretch //}; //_guiManager.Layout.Children.Add(dialog); var checkedOn = Content.Load<Texture2D>("Gui/button-clicked").ToGuiDrawable(); var checkedOff = Content.Load<Texture2D>("Gui/button-normal").ToGuiDrawable(); var checkBoxStyle = new GuiCheckBoxStyle(checkedOn, checkedOff); var checkBox = new GuiCheckBox(checkBoxStyle) {HorizontalAlignment = GuiHorizontalAlignment.Left}; _guiManager.Layout.Children.Add(checkBox); var normal = Content.Load<Texture2D>("Gui/button-normal").ToGuiDrawable(); var pressed = Content.Load<Texture2D>("Gui/button-clicked").ToGuiDrawable(); var hover = Content.Load<Texture2D>("Gui/button-hover").ToGuiDrawable(); var buttonStyle = new GuiButtonStyle(normal, pressed, hover); var button = new GuiButton(buttonStyle) {VerticalAlignment = GuiVerticalAlignment.Bottom}; button.Clicked += (sender, args) => { if (_player != null) { Explode(_player.Position, 3); _player.Destroy(); _player = null; } }; _guiManager.Layout.Children.Add(button); var labelStyle = new GuiLabelStyle(_font); _scoreLabel = new GuiLabel(labelStyle, "Hello") { HorizontalAlignment = GuiHorizontalAlignment.Right, VerticalAlignment = GuiVerticalAlignment.Top }; _guiManager.Layout.Children.Add(_scoreLabel); _guiManager.PerformLayout(); _camera = new Camera2D(_viewportAdapter); _explosionAnimations = Content.Load<SpriteSheetAnimationGroup>("explosion-animations"); _spriteBatch = new SpriteBatch(GraphicsDevice); _backgroundTexture = Content.Load<Texture2D>("black"); var bulletTexture = Content.Load<Texture2D>("laserBlue03"); var bulletRegion = new TextureRegion2D(bulletTexture); _bulletFactory = new BulletFactory(_entityManager, bulletRegion); SpawnPlayer(_bulletFactory); _meteorFactory = new MeteorFactory(_entityManager, Content); for (var i = 0; i < 13; i++) _meteorFactory.SpawnNewMeteor(_player.Position); }