public Transform2(Vector2 location, Rotation2 rotation, Size2 size, float scale, int zIndex) { Location = location; Rotation = rotation; Size = size; Scale = scale; ZIndex = zIndex; }
public Transform2(Vector2 location, Rotation2 rotation, float scale) : this(location, rotation, Size2.Zero, scale) { }
public Transform2(Vector2 location, Rotation2 rotation, Size2 size, float scale) : this(location, rotation, size, scale, 0) { }
public Transform2(Rotation2 rotation) : this(Vector2.Zero, rotation, Size2.Zero, 1) { }