// Clone the CSharpIndentEngine - useful if a consumer of this class wants // to test things w/o changing the real indent engine state public object Clone() { CSharpIndentEngine engine = new CSharpIndentEngine(policy, textPolicy); engine.stack = (IndentStack)stack.Clone(); engine.linebuf = new StringBuilder(linebuf.ToString(), linebuf.Capacity); engine.keyword = keyword; engine.curIndent = curIndent; engine.needsReindent = needsReindent; engine.popVerbatim = popVerbatim; engine.canBeLabel = canBeLabel; engine.isEscaped = isEscaped; engine.firstNonLwsp = firstNonLwsp; engine.lastNonLwsp = lastNonLwsp; engine.wordStart = wordStart; engine.prc = prc; engine.pc = pc; engine.rc = rc; engine.curLineNr = curLineNr; engine.cursor = cursor; return(engine); }
public IndentStack(CSharpIndentEngine engine, int capacity) { this.engine = engine; if (capacity < INITIAL_CAPACITY) { capacity = INITIAL_CAPACITY; } this.stack = new Node [capacity]; this.size = 0; }
public IndentStack (CSharpIndentEngine engine, int capacity) { this.engine = engine; if (capacity < INITIAL_CAPACITY) capacity = INITIAL_CAPACITY; this.stack = new Node [capacity]; this.size = 0; }
public IndentStack (CSharpIndentEngine engine) : this (engine, INITIAL_CAPACITY) { }
public IndentStack(CSharpIndentEngine engine) : this(engine, INITIAL_CAPACITY) { }
// Clone the CSharpIndentEngine - useful if a consumer of this class wants // to test things w/o changing the real indent engine state public object Clone () { CSharpIndentEngine engine = new CSharpIndentEngine (policy, textPolicy); engine.stack = (IndentStack) stack.Clone (); engine.linebuf = new StringBuilder (linebuf.ToString (), linebuf.Capacity); engine.keyword = keyword; engine.curIndent = curIndent; engine.needsReindent = needsReindent; engine.popVerbatim = popVerbatim; engine.canBeLabel = canBeLabel; engine.isEscaped = isEscaped; engine.firstNonLwsp = firstNonLwsp; engine.lastNonLwsp = lastNonLwsp; engine.wordStart = wordStart; engine.prc = prc; engine.pc = pc; engine.rc = rc; engine.curLineNr = curLineNr; engine.cursor = cursor; return engine; }