void CreateResource() { StringEntry newEntry = new StringEntry (catalog, Name, Value, Comment, false); catalog.AddEntry (newEntry); Reset (); addEntryFunc (newEntry); }
void AddEntry(StringEntry newEntry) { createdAfterSort.Add (newEntry); TreePath currentPath = null; TreePath [] paths = entriesTV.Selection.GetSelectedRows (); if (paths != null) currentPath = paths [0]; //UpdateFromCatalog (); TreeIter tempIter = SelectedIter; //FIXME: by avoiding Update From Catalog, no scroll problem store.Remove (ref tempIter); store.AppendValues (newEntry); store.AppendValues (Inserter); rowSelect = currentPath; //if (currentPath != null) //GLib.Idle.Add (ReturnToRowSelect); // causes scroll downward revealing next blank entry }
public bool ShouldFilter(StringEntry entry) { if (String.IsNullOrEmpty (filter)) return false; if (DoSearchIn == SearchIn.Name || DoSearchIn == SearchIn.All) { if (IsMatch (entry.Name)) return false; } if (DoSearchIn == SearchIn.BaseValue || DoSearchIn == SearchIn.All) { if (IsMatch (entry.GetBaseString ())) return false; } if (DoSearchIn == SearchIn.Value || DoSearchIn == SearchIn.All) { if (IsMatch (entry.Value)) return false; } if (DoSearchIn == SearchIn.Comment || DoSearchIn == SearchIn.All) { if (IsMatch (entry.Comment)) return false; } return true; }