void Init (IDictionary properties, IClientChannelSinkProvider clientSink, IServerChannelSinkProvider serverSink) { _clientChannel = new UnixClientChannel (properties,clientSink); if(properties["path"] != null) _serverChannel = new UnixServerChannel(properties, serverSink); object val = properties ["name"]; if (val != null) _name = val as string; val = properties ["priority"]; if (val != null) _priority = Convert.ToInt32 (val); }
private void Init(IDictionary properties, IClientChannelSinkProvider clientSink, IServerChannelSinkProvider serverSink) { this._clientChannel = new UnixClientChannel(properties, clientSink); if (properties["path"] != null) { this._serverChannel = new UnixServerChannel(properties, serverSink); } object item = properties["name"]; if (item != null) { this._name = item as string; } item = properties["priority"]; if (item != null) { this._priority = Convert.ToInt32(item); } }
void Init(IDictionary properties, IClientChannelSinkProvider clientSink, IServerChannelSinkProvider serverSink) { _clientChannel = new UnixClientChannel(properties, clientSink); if (properties["path"] != null) { _serverChannel = new UnixServerChannel(properties, serverSink); } object val = properties ["name"]; if (val != null) { _name = val as string; } val = properties ["priority"]; if (val != null) { _priority = Convert.ToInt32(val); } }
public ClientConnection (UnixServerChannel serverChannel, Socket client, UnixServerTransportSink sink) { _serverChannel = serverChannel; _client = client; _sink = sink; }
public ClientConnection(UnixServerChannel serverChannel, Socket client, UnixServerTransportSink sink) { _serverChannel = serverChannel; _client = client; _sink = sink; }