/// <summary> /// 所持アイテム一覧の表示を更新する /// </summary> public void UpdateItem() { if (0 < UserData.Instance.ItemDatas.Count) { dataGridViewItem.Rows.Clear(); for (int i = 0; i < UserData.Instance.ItemDatas.Count; ++i) { ItemData data = UserData.Instance.ItemDatas[i]; // 行を追加する DataGridViewRow row = new DataGridViewRow(); row.CreateCells(dataGridViewItem); Int32 rowIndex = dataGridViewItem.Rows.Add(row); // 行の追加後に情報を入れる // DataGridViewから取得しないと2行目以降でインデックスエラーが出る dataGridViewItem["ColumnItemImage", rowIndex].Value = ResourceUtil.GetPictureItem(data.itemMstId); dataGridViewItem["ColumnItemName", rowIndex].Value = DBMstUtil.GetItemName(data.itemMstId); dataGridViewItem["ColumnItemNum", rowIndex].Value = data.itemCount.ToString(); } } }
/// <summary> /// デッキ情報のモン娘の表示を更新する /// </summary> /// <param name="deckId">出来ID</param> /// <param name="monmusuIndex">デッキ内の順番</param> public void UpdateDeckMonmusu(Int32 deckId, Int32 monmusuIndex) { DeckMonmusuInfo info = mDeckMonmusuInfos[monmusuIndex]; // 限界突破 if (info.rebirths != null) { Int32 rebirthCount = UserDataUtil.GetMonmusuRebirthCount(deckId, monmusuIndex); for (Int32 i = 0; i < info.rebirths.Length; ++i) { PictureBox pic = info.rebirths[i]; if (pic != null) { bool isRebirth = (i < rebirthCount); Image rebirthImgOn = ResourceUtil.GetPictureRebirth(isRebirth); pic.Image = rebirthImgOn; } } } // レアリティ if (info.rarity != null) { info.rarity.Text = UserDataUtil.GetMonmusuRarityName(deckId, monmusuIndex); info.rarity.ForeColor = UserDataUtil.GetRarityNameColor(deckId, monmusuIndex); } // 名前 if (info.name != null) { info.name.Text = UserDataUtil.GetMonmusuName(deckId, monmusuIndex); } // 種族名 if (info.race != null) { info.race.Text = UserDataUtil.GetRaceName(deckId, monmusuIndex); } // 属性 if (info.element != null) { Int32 element = UserDataUtil.GetMonmusuElement(deckId, monmusuIndex); ResourceUtil.ElementType elementType = (ResourceUtil.ElementType)element; info.element.Image = ResourceUtil.GetPictureElement(elementType); } // レベル if (info.level != null) { info.level.Text = UserDataUtil.GetMonmusuLevel(deckId, monmusuIndex).ToString(); } // HP if (info.hpValue != null && info.hpBar != null) { Int32 hp = UserDataUtil.GetMonmusuHP(deckId, monmusuIndex); info.hpValue.Text = hp.ToString(); Int32 hpMax = UserDataUtil.GetMonmusuHPMax(deckId, monmusuIndex); info.hpBar.Minimum = 0; info.hpBar.Maximum = hpMax; info.hpBar.Value = hp; } // テンション if (info.tensionValue != null && info.tensionBar != null) { Int32 tension = UserDataUtil.GetMonmusuTension(deckId, monmusuIndex); info.tensionValue.Text = tension.ToString(); info.tensionBar.Minimum = 0; info.tensionBar.Maximum = 100; info.tensionBar.Value = Math.Min(tension, progressBarDeckMonmusuTension1.Maximum); } // 満腹度 if (info.satietyValue != null && info.satietyBar != null) { String satietyText = UserDataUtil.GetMonmusuSatietyText(deckId, monmusuIndex); info.satietyValue.Text = satietyText; Int32 satiety = UserDataUtil.GetMonmusuSatiety(deckId, monmusuIndex); Int32 satietyMax = UserDataUtil.GetMonmusuSatietyMax(deckId, monmusuIndex); info.satietyBar.Minimum = 0; info.satietyBar.Maximum = satietyMax; info.satietyBar.Value = satiety; } // 好物 if (info.likeFood != null) { info.likeFood.Image = UserDataUtil.GetMonmusuLikeFoodPicture(deckId, monmusuIndex); } }