/// <summary> /// Event handler for when the Frobnicate menu entry is selected. /// </summary> void MusicMenuEntrySelected(object sender, PlayerIndexEventArgs e) { saveGame.Options.BackgroundMusicEnabled = !saveGame.Options.BackgroundMusicEnabled; saveGame.SaveOptions(); SetMenuEntryText(); }
void GameplaySoundEntrySelected(object sender, PlayerIndexEventArgs e) { saveGame.Options.GamePlaySoundsEnabled = !saveGame.Options.GamePlaySoundsEnabled; saveGame.SaveOptions(); SetMenuEntryText(); }
/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> protected void OnCancel(object sender, PlayerIndexEventArgs e) { OnCancel(e.PlayerIndex); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen()); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex); }
/// <summary> /// Event handler for when the Highscore menu entry is selected. /// </summary> void HighscoreMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new HighscoreScreen(false), e.PlayerIndex); }
/// <summary> /// Event handler for when the About menu entry is selected. /// </summary> void AboutMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new AboutScreen(), e.PlayerIndex); }
void GameOverPopupClosing(object sender, PlayerIndexEventArgs e) { this.ExitScreen(); }