コード例 #1
0
        /// <summary>
        /// Event handler for when the Frobnicate menu entry is selected.
        /// </summary>
        void MusicMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            saveGame.Options.BackgroundMusicEnabled = !saveGame.Options.BackgroundMusicEnabled;

            saveGame.SaveOptions();

            SetMenuEntryText();
        }
コード例 #2
0
        void GameplaySoundEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            saveGame.Options.GamePlaySoundsEnabled = !saveGame.Options.GamePlaySoundsEnabled;

            saveGame.SaveOptions();

            SetMenuEntryText();
        }
コード例 #3
0
ファイル: MenuScreen.cs プロジェクト: Loktor/MonkeyJump
 /// <summary>
 /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler.
 /// </summary>
 protected void OnCancel(object sender, PlayerIndexEventArgs e)
 {
     OnCancel(e.PlayerIndex);
 }
コード例 #4
0
ファイル: MainMenuScreen.cs プロジェクト: Loktor/MonkeyJump
 /// <summary>
 /// Event handler for when the Play Game menu entry is selected.
 /// </summary>
 void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        new GameplayScreen());
 }
コード例 #5
0
ファイル: MainMenuScreen.cs プロジェクト: Loktor/MonkeyJump
 /// <summary>
 /// Event handler for when the Options menu entry is selected.
 /// </summary>
 void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex);
 }
コード例 #6
0
ファイル: MainMenuScreen.cs プロジェクト: Loktor/MonkeyJump
 /// <summary>
 /// Event handler for when the Highscore menu entry is selected.
 /// </summary>
 void HighscoreMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new HighscoreScreen(false), e.PlayerIndex);
 }
コード例 #7
0
ファイル: MainMenuScreen.cs プロジェクト: Loktor/MonkeyJump
 /// <summary>
 /// Event handler for when the About menu entry is selected.
 /// </summary>
 void AboutMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new AboutScreen(), e.PlayerIndex);
 }
コード例 #8
0
ファイル: GameplayScreen.cs プロジェクト: Loktor/MonkeyJump
 void GameOverPopupClosing(object sender, PlayerIndexEventArgs e)
 {
     this.ExitScreen();
 }