コード例 #1
0
        public double Solve(ChessType[] board, ChessType color, Mode mode, int nbits, int empties, int discdiff)
        {
            int[]  myboard = new int[91];
            double eval    = 0;

            nodes = 0; bestMove = 0;
            int col = (color == ChessType.WHITE ? 1 : 0);

            if (empties > 20)
            {
                MidSolve midSolve = new MidSolve();
                midSolve.SearchDepth = 8;
                midSolve.PrepareToSolve(board);
                eval     = midSolve.Solve(board, -Constants.HighestScore, Constants.HighestScore, color, empties, discdiff, 1);
                bestMove = midSolve.BestMove;
                nodes    = midSolve.Nodes;
            }
            else
            {
                EndSolve endSolve = new EndSolve();
                endSolve.PrepareToSolve(board);
                if (empties > 16)
                {
                    eval = endSolve.Solve(board, -1, 1, color, empties, discdiff, 1);
                }
                else
                {
                    eval = endSolve.Solve(board, -64, 64, color, empties, discdiff, 1);
                }
                bestMove = endSolve.BestMove;
                nodes    = endSolve.Nodes;
            }
            return(eval);
        }
コード例 #2
0
ファイル: Engine.cs プロジェクト: coolcode/MonkeyOthello
        public Engine()
        {
            staSolve = new StaSolve();
            midSolve = new MidSolve();
            endSolve = new EndSolve();
            mtdSolve = new MTDSolve();
            var depth = 8;

            staSolve.SearchDepth = depth;
            midSolve.SearchDepth = depth;
            wldDepth             = 20;
            boardState           = BoardState.START;
            emptiesOfStartGame   = 32 + midSolve.SearchDepth;
        }