コード例 #1
0
ファイル: BasicEnemyFsm.cs プロジェクト: fkxp123/unity
        protected virtual void Start()
        {
            enemyPhysics = transform.parent;

            animator       = GetComponent <Animator>();
            enemyStatus    = GetComponent <EnemyStatus>();
            spriteRenderer = GetComponent <SpriteRenderer>();

            enemyMovement = enemyPhysics.GetComponent <EnemyMovement>();
            controller    = enemyPhysics.GetComponent <Controller2D>();

            currentState    = State.Idle;
            transitionState = State.Idle;
            temporaryState  = State.None;

            none     = State.None;
            idle     = State.Idle;
            patrol   = State.Patrol;
            chase    = State.Chase;
            attack   = State.Attack;
            interact = State.Interact;
            hurt     = State.Hurt;
            die      = State.Die;

            SetAnimTimeDictionary();
            CachingAnimation();
        }
コード例 #2
0
        void Start()
        {
            gravity         = -(2 * maxJumpHeight) / Mathf.Pow(timeToJumpApex, 2);
            maxJumpVelocity = Mathf.Abs(gravity) * timeToJumpApex;
            minJumpVelocity = Mathf.Sqrt(2 * Mathf.Abs(gravity) * minJumpHeight);

            controller  = GetComponent <Controller2D>();
            direction   = new Vector2(0, 0);
            CurrentHp   = Hp;
            playerPos   = GameObject.FindGameObjectWithTag("Player");
            boxCollider = GetComponent <BoxCollider2D>();
            enemyStatus = transform.GetChild(0).GetComponent <EnemyStatus>();

            SetCrushedArea();

            coroutineCycle = 0.1f;
            waitTime       = new WaitForSeconds(coroutineCycle);
            StartCoroutine(CheckCrushed());
        }