private void HandleAlreadyLoadedCameras() { RuntimeIDManager instance = Singleton <RuntimeIDManager> .Instance; MonoMainCamera camera = UnityEngine.Object.FindObjectOfType <MonoMainCamera>(); uint nextRuntimeID = instance.GetNextRuntimeID(2); camera.Init(nextRuntimeID); Singleton <CameraManager> .Instance.RegisterCameraData(1, camera, nextRuntimeID); MonoInLevelUICamera camera2 = UnityEngine.Object.FindObjectOfType <MonoInLevelUICamera>(); nextRuntimeID = instance.GetNextRuntimeID(2); camera2.Init(nextRuntimeID); Singleton <CameraManager> .Instance.RegisterCameraData(2, camera2, nextRuntimeID); }
private void HandleAlreadyLoadedPrefabs() { RuntimeIDManager instance = Singleton <RuntimeIDManager> .Instance; StageEntry stageEntryByName = StageData.GetStageEntryByName(this.stageDevData.stageName); MonoBasePerpStage perpStage = UnityEngine.Object.FindObjectOfType <MonoBasePerpStage>(); if (perpStage != null) { perpStage.Init(stageEntryByName, (string)null); } MonoStageEnv stageEnv = UnityEngine.Object.FindObjectOfType <MonoStageEnv>(); Singleton <StageManager> .Instance.RegisterStage(stageEntryByName, perpStage, stageEnv); LevelActor actor = (LevelActor)Singleton <EventManager> .Instance.GetActor(0x21800001); actor.levelMode = this.LEVEL_MODE; BaseMonoAvatar avatar = UnityEngine.Object.FindObjectOfType <BaseMonoAvatar>(); if (avatar != null) { DevAvatarData devAvatarData = this.avatarDevDatas[0]; AvatarDataItem avatarDataItem = Singleton <AvatarModule> .Instance.GetDummyAvatarDataItem(this.avatarTypeNames[0], devAvatarData.avatarLevel, devAvatarData.avatarStar); this.SetUpAvatarDataItem(avatarDataItem, devAvatarData); uint nextRuntimeID = instance.GetNextRuntimeID(3); avatar.Init(true, nextRuntimeID, avatarDataItem.AvatarRegistryKey, avatarDataItem.GetWeapon().ID, avatar.transform.position, avatar.transform.forward, true); this.LoadAvatarWwiseSoundBank(avatar); AvatarActor actor2 = Singleton <EventManager> .Instance.CreateActor <AvatarActor>(avatar); actor2.InitAvatarDataItem(avatarDataItem, true, false, true, true); actor2.PostInit(); Singleton <AvatarManager> .Instance.RegisterAvatar(avatar, true, true, false); this.SetUpAvatarSkill(actor2, devAvatarData); this.CheatForPariticleMode(actor2); for (int i = 1; i < this.avatarCount; i++) { DevAvatarData data2 = this.avatarDevDatas[i]; AvatarDataItem item2 = Singleton <AvatarModule> .Instance.GetDummyAvatarDataItem(this.avatarTypeNames[i], data2.avatarLevel, data2.avatarStar); this.SetUpAvatarDataItem(item2, data2); uint runtimeID = instance.GetNextRuntimeID(3); Singleton <AvatarManager> .Instance.CreateAvatar(item2, false, avatar.XZPosition, avatar.FaceDirection, runtimeID, false, false, false, false); AvatarActor actor3 = Singleton <EventManager> .Instance.GetActor <AvatarActor>(runtimeID); this.SetUpAvatarSkill(actor3, data2); this.CheatForPariticleMode(actor3); } if (this.useFakeHelper) { this.CreateFakeFriendAvatar(); } Singleton <CinemaDataManager> .Instance.Preload(avatar); } foreach (BaseMonoMonster monster in UnityEngine.Object.FindObjectsOfType <BaseMonoMonster>()) { DevMonsterData data3 = null; int instanceID = monster.gameObject.GetInstanceID(); for (int j = 0; j < this.monsterInstanceIds.Count; j++) { if (this.monsterInstanceIds[j] == instanceID) { data3 = this.monsterDevDatas[j]; break; } } if (data3 == null) { UnityEngine.Object.Destroy(monster.gameObject); } else { string monsterName; string typeName; uint num7 = instance.GetNextRuntimeID(4); if (data3.uniqueMonsterID != 0) { UniqueMonsterMetaData uniqueMonsterMetaData = MonsterData.GetUniqueMonsterMetaData(data3.uniqueMonsterID); monsterName = uniqueMonsterMetaData.monsterName; typeName = uniqueMonsterMetaData.typeName; } else { monsterName = data3.monsterName; typeName = data3.typeName; } bool isElite = data3.isElite; monster.Init(monsterName, typeName, num7, monster.transform.position, data3.uniqueMonsterID, null, true, isElite, true, 0); for (int k = 0; k < monster.config.CommonArguments.RequestSoundBankNames.Length; k++) { Singleton <WwiseAudioManager> .Instance.ManualPrepareBank(monster.config.CommonArguments.RequestSoundBankNames[k]); } MonsterActor actor4 = Singleton <EventManager> .Instance.CreateActor <MonsterActor>(monster); actor4.InitLevelData(data3.level, data3.isElite); actor4.PostInit(); Singleton <MonsterManager> .Instance.RegisterMonster(monster); if (data3.abilities.Length > 0) { for (int m = 0; m < data3.abilities.Length; m++) { string str3 = data3.abilities[m]; if (!string.IsNullOrEmpty(str3)) { actor4.abilityPlugin.InsertPreInitAbility(AbilityData.GetAbilityConfig(data3.abilities[m])); } } } if (data3.isStationary) { MonsterActor actor5 = Singleton <EventManager> .Instance.GetActor <MonsterActor>(monster.GetRuntimeID()); actor5.baseMaxHP = actor5.HP = actor5.maxHP = 999999f; monster.GetActiveAIController().SetActive(false); } } } Singleton <LevelManager> .Instance.levelActor.SuddenLevelStart(); EvtStageReady evt = new EvtStageReady { isBorn = true }; Singleton <EventManager> .Instance.FireEvent(evt, MPEventDispatchMode.Normal); Singleton <DetourManager> .Instance.LoadNavMeshRelatedLevel(this.stageDevData.stageName); Singleton <MainUIManager> .Instance.GetInLevelUICanvas().FadeInStageTransitPanel(0.18f, false, null, null); }