private void PostAwakeTryLoadFromFile() { if (DevLevelConfigData.configFromScene) { this.TryDestroyTypeAll <BaseMonoAvatar>(); this.TryDestroyTypeAll <BaseMonoMonster>(); this.TryDestroyTypeAll <MonoBasePerpStage>(); this.TryDestroyTypeAll <MonoStageEnv>(); Resources.UnloadUnusedAssets(); GC.Collect(); GC.WaitForPendingFinalizers(); StageEntry stageEntryByName = StageData.GetStageEntryByName(this.stageDevData.stageName); GameObject obj2 = UnityEngine.Object.Instantiate <GameObject>(Miscs.LoadResource <GameObject>(stageEntryByName.GetPerpStagePrefabPath(), BundleType.RESOURCE_FILE)); obj2.transform.position = Vector3.zero; Transform transform = obj2.transform; transform.position -= obj2.transform.Find(stageEntryByName.LocationPointName).position; StageManager.SetPerpstageNodeVisibility(obj2.GetComponent <MonoBasePerpStage>(), stageEntryByName, false, false); StageManager.SetPerpstageNodeVisibility(obj2.GetComponent <MonoBasePerpStage>(), stageEntryByName, true, true); UnityEngine.Object.Instantiate <GameObject>(Miscs.LoadResource <GameObject>(stageEntryByName.GetEnvPrefabPath(), BundleType.RESOURCE_FILE)); DevAvatarData data = this.avatarDevDatas[0]; UnityEngine.Object.Instantiate <GameObject>(Miscs.LoadResource <GameObject>(AvatarData.GetPrefabResPath(data.avatarType, false), BundleType.RESOURCE_FILE)); this.monsterInstanceIds = new List <int>(); foreach (DevMonsterData data2 in this.monsterDevDatas) { this.monsterInstanceIds.Add(UnityEngine.Object.Instantiate <GameObject>(Miscs.LoadResource <GameObject>(MonsterData.GetPrefabResPath(data2.monsterName, data2.typeName, false), BundleType.RESOURCE_FILE)).GetInstanceID()); } } }
private void HandleAlreadyLoadedPrefabs() { RuntimeIDManager instance = Singleton <RuntimeIDManager> .Instance; StageEntry stageEntryByName = StageData.GetStageEntryByName(this.stageDevData.stageName); MonoBasePerpStage perpStage = UnityEngine.Object.FindObjectOfType <MonoBasePerpStage>(); if (perpStage != null) { perpStage.Init(stageEntryByName, (string)null); } MonoStageEnv stageEnv = UnityEngine.Object.FindObjectOfType <MonoStageEnv>(); Singleton <StageManager> .Instance.RegisterStage(stageEntryByName, perpStage, stageEnv); LevelActor actor = (LevelActor)Singleton <EventManager> .Instance.GetActor(0x21800001); actor.levelMode = this.LEVEL_MODE; BaseMonoAvatar avatar = UnityEngine.Object.FindObjectOfType <BaseMonoAvatar>(); if (avatar != null) { DevAvatarData devAvatarData = this.avatarDevDatas[0]; AvatarDataItem avatarDataItem = Singleton <AvatarModule> .Instance.GetDummyAvatarDataItem(this.avatarTypeNames[0], devAvatarData.avatarLevel, devAvatarData.avatarStar); this.SetUpAvatarDataItem(avatarDataItem, devAvatarData); uint nextRuntimeID = instance.GetNextRuntimeID(3); avatar.Init(true, nextRuntimeID, avatarDataItem.AvatarRegistryKey, avatarDataItem.GetWeapon().ID, avatar.transform.position, avatar.transform.forward, true); this.LoadAvatarWwiseSoundBank(avatar); AvatarActor actor2 = Singleton <EventManager> .Instance.CreateActor <AvatarActor>(avatar); actor2.InitAvatarDataItem(avatarDataItem, true, false, true, true); actor2.PostInit(); Singleton <AvatarManager> .Instance.RegisterAvatar(avatar, true, true, false); this.SetUpAvatarSkill(actor2, devAvatarData); this.CheatForPariticleMode(actor2); for (int i = 1; i < this.avatarCount; i++) { DevAvatarData data2 = this.avatarDevDatas[i]; AvatarDataItem item2 = Singleton <AvatarModule> .Instance.GetDummyAvatarDataItem(this.avatarTypeNames[i], data2.avatarLevel, data2.avatarStar); this.SetUpAvatarDataItem(item2, data2); uint runtimeID = instance.GetNextRuntimeID(3); Singleton <AvatarManager> .Instance.CreateAvatar(item2, false, avatar.XZPosition, avatar.FaceDirection, runtimeID, false, false, false, false); AvatarActor actor3 = Singleton <EventManager> .Instance.GetActor <AvatarActor>(runtimeID); this.SetUpAvatarSkill(actor3, data2); this.CheatForPariticleMode(actor3); } if (this.useFakeHelper) { this.CreateFakeFriendAvatar(); } Singleton <CinemaDataManager> .Instance.Preload(avatar); } foreach (BaseMonoMonster monster in UnityEngine.Object.FindObjectsOfType <BaseMonoMonster>()) { DevMonsterData data3 = null; int instanceID = monster.gameObject.GetInstanceID(); for (int j = 0; j < this.monsterInstanceIds.Count; j++) { if (this.monsterInstanceIds[j] == instanceID) { data3 = this.monsterDevDatas[j]; break; } } if (data3 == null) { UnityEngine.Object.Destroy(monster.gameObject); } else { string monsterName; string typeName; uint num7 = instance.GetNextRuntimeID(4); if (data3.uniqueMonsterID != 0) { UniqueMonsterMetaData uniqueMonsterMetaData = MonsterData.GetUniqueMonsterMetaData(data3.uniqueMonsterID); monsterName = uniqueMonsterMetaData.monsterName; typeName = uniqueMonsterMetaData.typeName; } else { monsterName = data3.monsterName; typeName = data3.typeName; } bool isElite = data3.isElite; monster.Init(monsterName, typeName, num7, monster.transform.position, data3.uniqueMonsterID, null, true, isElite, true, 0); for (int k = 0; k < monster.config.CommonArguments.RequestSoundBankNames.Length; k++) { Singleton <WwiseAudioManager> .Instance.ManualPrepareBank(monster.config.CommonArguments.RequestSoundBankNames[k]); } MonsterActor actor4 = Singleton <EventManager> .Instance.CreateActor <MonsterActor>(monster); actor4.InitLevelData(data3.level, data3.isElite); actor4.PostInit(); Singleton <MonsterManager> .Instance.RegisterMonster(monster); if (data3.abilities.Length > 0) { for (int m = 0; m < data3.abilities.Length; m++) { string str3 = data3.abilities[m]; if (!string.IsNullOrEmpty(str3)) { actor4.abilityPlugin.InsertPreInitAbility(AbilityData.GetAbilityConfig(data3.abilities[m])); } } } if (data3.isStationary) { MonsterActor actor5 = Singleton <EventManager> .Instance.GetActor <MonsterActor>(monster.GetRuntimeID()); actor5.baseMaxHP = actor5.HP = actor5.maxHP = 999999f; monster.GetActiveAIController().SetActive(false); } } } Singleton <LevelManager> .Instance.levelActor.SuddenLevelStart(); EvtStageReady evt = new EvtStageReady { isBorn = true }; Singleton <EventManager> .Instance.FireEvent(evt, MPEventDispatchMode.Normal); Singleton <DetourManager> .Instance.LoadNavMeshRelatedLevel(this.stageDevData.stageName); Singleton <MainUIManager> .Instance.GetInLevelUICanvas().FadeInStageTransitPanel(0.18f, false, null, null); }
public uint CreateMonsterMirror(BaseMonoMonster owner, Vector3 initPos, Vector3 initDir, string AIName, float hpRatio, bool disableBehaviorWhenInit = false) { BaseMonoMonster component = ((GameObject)UnityEngine.Object.Instantiate(Miscs.LoadResource <GameObject>(MonsterData.GetPrefabResPath(owner.MonsterName, owner.TypeName, false), BundleType.RESOURCE_FILE), initPos, Quaternion.LookRotation(initDir))).GetComponent <BaseMonoMonster>(); bool flag = disableBehaviorWhenInit; component.Init(owner.MonsterName, owner.TypeName, Singleton <RuntimeIDManager> .Instance.GetNextRuntimeID(4), initPos, owner.uniqueMonsterID, AIName, true, false, flag, 0); this.RegisterMonster(component); MonsterMirrorActor actor = Singleton <EventManager> .Instance.CreateActor <MonsterMirrorActor>(component); actor.InitFromMonsterActor(Singleton <EventManager> .Instance.GetActor <MonsterActor>(owner.GetRuntimeID()), hpRatio); actor.PostInit(); int index = 0; int length = component.config.CommonArguments.RequestSoundBankNames.Length; while (index < length) { Singleton <WwiseAudioManager> .Instance.ManualPrepareBank(component.config.CommonArguments.RequestSoundBankNames[index]); index++; } return(component.GetRuntimeID()); }
public uint CreateMonster(string monsterName, string typeName, int level, bool isLocal, Vector3 initPos, uint runtimeID, bool isElite = false, uint uniqueMonsterID = 0, bool checkOutsideWall = true, bool disableBehaviorWhenInit = false, int tagID = 0) { BaseMonoMonster component = null; GameObject gameObj = null; if (uniqueMonsterID != 0) { UniqueMonsterMetaData uniqueMonsterMetaData = MonsterData.GetUniqueMonsterMetaData(uniqueMonsterID); monsterName = uniqueMonsterMetaData.monsterName; typeName = uniqueMonsterMetaData.typeName; } string str = monsterName + typeName + uniqueMonsterID.ToString() + disableBehaviorWhenInit.ToString(); int index = 0; int num2 = 0; int count = this._preloadedMonsters.Count; while (num2 < count) { if (this._preloadedMonsters[num2].name == str) { gameObj = this._preloadedMonsters[num2].gameObj; index = num2; break; } num2++; } if (gameObj != null) { gameObj.SetActive(true); this._preloadedMonsters.RemoveAt(index); } else { gameObj = (GameObject)UnityEngine.Object.Instantiate(Miscs.LoadResource <GameObject>(MonsterData.GetPrefabResPath(monsterName, typeName, !GlobalVars.MONSTER_USE_DYNAMIC_BONE || (Singleton <LevelManager> .Instance.levelActor.levelMode == LevelActor.Mode.Multi)), BundleType.RESOURCE_FILE), InLevelData.CREATE_INIT_POS, Quaternion.identity); } component = gameObj.GetComponent <BaseMonoMonster>(); if (runtimeID == 0) { runtimeID = Singleton <RuntimeIDManager> .Instance.GetNextRuntimeID(4); } bool flag = checkOutsideWall; component.Init(monsterName, typeName, runtimeID, initPos, uniqueMonsterID, null, flag, isElite, disableBehaviorWhenInit, tagID); this.RegisterMonster(component); MonsterActor actor = Singleton <EventManager> .Instance.CreateActor <MonsterActor>(component); actor.InitLevelData(level, isElite); actor.PostInit(); int num4 = 0; int length = component.config.CommonArguments.RequestSoundBankNames.Length; while (num4 < length) { Singleton <WwiseAudioManager> .Instance.ManualPrepareBank(component.config.CommonArguments.RequestSoundBankNames[num4]); num4++; } return(component.GetRuntimeID()); }
public void PreloadMonster(string monsterName, string typeName, uint uniqueMonsterID = 0, bool disableBehaviorWhenInit = false) { string name = monsterName + typeName + uniqueMonsterID.ToString() + disableBehaviorWhenInit.ToString(); for (int i = 0; i < this._preloadedMonsters.Count; i++) { if ((this._preloadedMonsters[i].name == name) && !this._preloadedMonsters[i].occupied) { this._preloadedMonsters[i].occupied = true; return; } } GameObject gameObj = (GameObject)UnityEngine.Object.Instantiate(Miscs.LoadResource <GameObject>(MonsterData.GetPrefabResPath(monsterName, typeName, !GlobalVars.MONSTER_USE_DYNAMIC_BONE || (Singleton <LevelManager> .Instance.levelActor.levelMode == LevelActor.Mode.Multi)), BundleType.RESOURCE_FILE), InLevelData.CREATE_INIT_POS, Quaternion.identity); BaseMonoMonster component = gameObj.GetComponent <BaseMonoMonster>(); component.PreInit(monsterName, typeName, uniqueMonsterID, disableBehaviorWhenInit); gameObj.SetActive(false); PreloadMonsterItem item = new PreloadMonsterItem(name, gameObj, component.config); this._preloadedMonsters.Add(item); ConfigMonster monster2 = MonsterData.GetMonsterConfig(monsterName, typeName, string.Empty); for (int j = 0; j < monster2.CommonArguments.PreloadEffectPatternGroups.Length; j++) { Singleton <EffectManager> .Instance.PreloadEffectGroup(monster2.CommonArguments.PreloadEffectPatternGroups[j], false); } for (int k = 0; k < monster2.CommonArguments.RequestSoundBankNames.Length; k++) { Singleton <WwiseAudioManager> .Instance.ManualPrepareBank(component.config.CommonArguments.RequestSoundBankNames[k]); } }
private void InitUniqueMonsterConfig(NPCLevelMetaData npcLevelMetaData) { if (this.uniqueMonsterID != 0) { UniqueMonsterMetaData uniqueMonsterMetaData = MonsterData.GetUniqueMonsterMetaData(this.uniqueMonsterID); base.baseMaxHP = base.maxHP = base.HP = (this.metaConfig.HP * uniqueMonsterMetaData.HPRatio) * npcLevelMetaData.HPRatio; base.defense = (this.metaConfig.defense * uniqueMonsterMetaData.defenseRatio) * npcLevelMetaData.DEFRatio; base.attack = (this.metaConfig.attack * uniqueMonsterMetaData.attackRatio) * npcLevelMetaData.ATKRatio; if (uniqueMonsterMetaData.abilities.Length > 0) { LuaState state = new LuaState(); IDictionaryEnumerator enumerator = ((LuaTable)state.DoString(uniqueMonsterMetaData.abilities)[0]).GetEnumerator(); try { while (enumerator.MoveNext()) { ConfigAbility abilityConfig; DictionaryEntry current = (DictionaryEntry)enumerator.Current; string key = (string)current.Key; LuaTable table2 = (LuaTable)current.Value; string monsterName = uniqueMonsterMetaData.monsterName; if (monsterName == null) { abilityConfig = AbilityData.GetAbilityConfig(key); } else { abilityConfig = AbilityData.GetAbilityConfig(key, monsterName); } Dictionary <string, object> dictionary = new Dictionary <string, object>(); IDictionaryEnumerator enumerator2 = table2.GetEnumerator(); try { while (enumerator2.MoveNext()) { DictionaryEntry entry2 = (DictionaryEntry)enumerator2.Current; string str3 = (string)entry2.Key; if (entry2.Value is double) { dictionary.Add(str3, (float)((double)entry2.Value)); } else if (entry2.Value is string) { dictionary.Add(str3, (string)entry2.Value); } } } finally { IDisposable disposable = enumerator2 as IDisposable; if (disposable == null) { } disposable.Dispose(); } base.appliedAbilities.Add(Tuple.Create <ConfigAbility, Dictionary <string, object> >(abilityConfig, dictionary)); } } finally { IDisposable disposable2 = enumerator as IDisposable; if (disposable2 == null) { } disposable2.Dispose(); } } } }