public override bool IsFinished() { LevelActorTimerPlugin plugin = base._helper.levelActor.GetPlugin <LevelActorTimerPlugin>(); this._finished = (plugin != null) ? (plugin.Timer <= this.targetLevelTime) : false; return(this._finished); }
public override string GetProcessMsg() { LevelActorTimerPlugin plugin = base._helper.levelActor.GetPlugin <LevelActorTimerPlugin>(); float num = (plugin == null) ? 0f : plugin.Timer; return(string.Format("[{0}/{1}]", (int)num, (int)this.targetLevelTime)); }
public override string GetProcessMsg() { if (base._metaData.conditionId == 0x1b) { return(string.Format(string.Empty, new object[0])); } LevelActorTimerPlugin plugin = base._helper.levelActor.GetPlugin <LevelActorTimerPlugin>(); float num = (plugin == null) ? 0f : plugin.Timer; return(string.Format("[{0}/{1}]", (int)num, (int)this.targetLevelTime)); }
public override bool IsFinished() { LevelActorTimerPlugin plugin = base._helper.levelActor.GetPlugin <LevelActorTimerPlugin>(); if (plugin == null) { this._finished = false; } else if (base._metaData.conditionId == 0x1b) { this._finished = true; } else { this._finished = plugin.Timer <= this.targetLevelTime; } return(this._finished); }