private AsyncAssetRequst LoadAsync(BundleType bundleType, string resPath) { string assetNameByResPath = this.GetAssetNameByResPath(bundleType, resPath); AssetBundleInfo info = !string.IsNullOrEmpty(assetNameByResPath) ? this.GetAssetBundleInfoByAssetName(bundleType, assetNameByResPath) : null; if ((info == null) || !info.IsDownloaded()) { return(new AsyncAssetRequst(Resources.LoadAsync(resPath))); } switch ((((!GlobalVars.UseSpliteResources ? 0 : 1) * 3) + info.FileDownloadMode)) { case 0: return(new AsyncAssetRequst(Resources.LoadAsync(resPath))); case 1: case 2: case 3: case 4: case 5: return(new AsyncAssetRequst(info.LoadAsync(assetNameByResPath))); } return(null); }
private T Load <T>(BundleType bundleType, string resPath) where T : UnityEngine.Object { string assetNameByResPath = this.GetAssetNameByResPath(bundleType, resPath); AssetBundleInfo info = !string.IsNullOrEmpty(assetNameByResPath) ? this.GetAssetBundleInfoByAssetName(bundleType, assetNameByResPath) : null; if ((info == null) || !info.IsDownloaded()) { return(Resources.Load <T>(resPath)); } switch ((((!GlobalVars.UseSpliteResources ? 0 : 1) * 3) + info.FileDownloadMode)) { case 0: return(Resources.Load <T>(resPath)); case 1: case 2: case 3: case 4: case 5: return(info.Load <T>(assetNameByResPath)); } return(null); }