コード例 #1
0
        public override FilterStateResult traverse(FilterEnv in_env)
        {
            FilterStateResult result = new FilterStateResult();

            current_env = in_env.advance();

            if (in_features.Count > 0)
            {
                out_nodes = filter.process(in_features, current_env);
            }
            else if (in_fragments.Count > 0)
            {
                out_nodes = filter.process(in_fragments, current_env);
            }
            else if (in_nodes.Count > 0)
            {
                out_nodes = filter.process(in_nodes, current_env);
            }

            FilterState next = getNextState();

            if (next != null)
            {
                if (out_nodes.Count > 0)
                {
                    if (next is NodeFilterState)
                    {
                        NodeFilterState state = (NodeFilterState)next;
                        state.push(out_nodes);
                    }
                    else if (next is CollectionFilterState)
                    {
                        CollectionFilterState state = (CollectionFilterState)next;
                        state.push(out_nodes);
                    }

                    out_nodes.Clear();
                    result = next.traverse(current_env);
                }
                else
                {
                    result.set(FilterStateResult.Status.STATUS_NODATA, filter);
                }
            }

            in_features.Clear();
            in_fragments.Clear();
            in_nodes.Clear();

            return(result);
        }
コード例 #2
0
        /**
         * Instructs this state's Filter to process its input.
         *
         * @param env
         *      Runtime processing environment
         */
        public override FilterStateResult traverse(FilterEnv in_env)
        {
            FilterStateResult result = new FilterStateResult();

            // clone a new environment:
            current_env = in_env.advance();

            FeatureList output = filter.process(in_features, current_env);

            FilterState next = getNextState();

            if (next != null)
            {
                if (output.Count > 0)
                {
                    if (next is FeatureFilterState)
                    {
                        FeatureFilterState state = (FeatureFilterState)next;
                        state.push(output);
                    }
                    else if (next is FragmentFilterState)
                    {
                        FragmentFilterState state = (FragmentFilterState)next;
                        state.push(output);
                    }
                    else if (next is NodeFilterState)
                    {
                        NodeFilterState state = (NodeFilterState)next;
                        state.push(output);
                    }
                    else if (next is CollectionFilterState)
                    {
                        CollectionFilterState state = (CollectionFilterState)next;
                        state.push(output);
                    }

                    result = next.traverse(current_env);
                }
                else
                {
                    result.set(FilterStateResult.Status.STATUS_NODATA, filter);
                }
            }

            // clean up
            in_features.Clear();

            return(result);
        }
コード例 #3
0
        /**
         * Instructs this state's Filter to process its input.
         *
         * @param env
         *      Runtime processing environment
         */
        public override FilterStateResult traverse(FilterEnv in_env)
        {
            FilterStateResult result = new FilterStateResult();

            // clone a new environment:
            current_env = in_env.advance();

            FeatureList output = filter.process(in_features, current_env);

            FilterState next = getNextState();
            if (next != null)
            {
                if (output.Count > 0)
                {
                    if (next is FeatureFilterState)
                    {
                        FeatureFilterState state = (FeatureFilterState)next;
                        state.push(output);
                    }
                    else if (next is FragmentFilterState)
                    {
                        FragmentFilterState state = (FragmentFilterState)next;
                        state.push(output);
                    }
                    else if (next is NodeFilterState)
                    {
                        NodeFilterState state = (NodeFilterState)next;
                        state.push(output);
                    }
                    else if (next is CollectionFilterState)
                    {
                        CollectionFilterState state = (CollectionFilterState)next;
                        state.push(output);
                    }

                    result = next.traverse(current_env);
                }
                else
                {
                    result.set(FilterStateResult.Status.STATUS_NODATA, filter);
                }
            }

            // clean up
            in_features.Clear();

            return result;
        }
コード例 #4
0
        public override FilterStateResult traverse(FilterEnv in_env)
        {
            FilterStateResult result = new FilterStateResult();

            current_env = in_env.advance();

            if (in_features.Count > 0)
            {
                out_nodes = filter.process(in_features, current_env);
            }
            else if (in_fragments.Count > 0)
            {
                out_nodes = filter.process(in_fragments, current_env);
            }
            else if (in_nodes.Count > 0)
            {
                out_nodes = filter.process(in_nodes, current_env);
            }

            FilterState next = getNextState();
            if (next != null)
            {
                if (out_nodes.Count > 0)
                {
                    if (next is NodeFilterState)
                    {
                        NodeFilterState state = (NodeFilterState)next;
                        state.push(out_nodes);
                    }
                    else if (next is CollectionFilterState)
                    {
                        CollectionFilterState state = (CollectionFilterState)next;
                        state.push(out_nodes);
                    }

                    out_nodes.Clear();
                    result = next.traverse(current_env);
                }
                else
                {
                    result.set(FilterStateResult.Status.STATUS_NODATA, filter);
                }
            }

            in_features.Clear();
            in_fragments.Clear();
            in_nodes.Clear();

            return result;
        }
コード例 #5
0
 public FilterStateResult(FilterStateResult rhs)
 {
     this.status = rhs.status;
     this.filter = rhs.filter;
     this.msg    = rhs.msg;
 }
コード例 #6
0
 public FilterStateResult(FilterStateResult rhs)
 {
     this.status = rhs.status;
     this.filter = rhs.filter;
     this.msg = rhs.msg;
 }