internal bool RemoveSoundEntity(SoundEntity sound) { if (sound.HasSound()) { FreeSL.fslFreeSound(sound.SoundID, true); } return(_soundEntities.Remove(sound)); }
internal bool RemoveAmbientSound(AmbientSound sound) { if (sound.HasSound()) { FreeSL.fslFreeSound(sound.SoundID, true); } return(_ambientSounds.Remove(sound)); }