// 播放式: 攻击动作。 virtual public void OnAttacking(int nSkillID, Matrix4x4 ltwm, Quaternion rotation, Vector3 forward, Vector3 position) { skillManager.OnAttacking(nSkillID, ltwm, rotation, forward, position); }
virtual public void OnAttacking(int spellID) { skillManager.OnAttacking(spellID); }