static public void CreateDummy(uint eid, int x, int y, int cfgId, int difficulty, int spawnPointCfgId) { //LoggerHelper.Error("CreateDummy difficulty:" + difficulty); if (!MonsterData.dataMap.ContainsKey(cfgId)) { return; } MonsterData m = MonsterData.GetData(cfgId, MogoWorld.thePlayer.ApplyMissionID == Mogo.Game.RandomFB.RAIDID ? MogoWorld.thePlayer.level : difficulty); EntityDummy entity = new EntityDummy(); CellAttachedInfo info = new CellAttachedInfo(); info.x = (short)x; info.y = (short)y; info.id = eid; entity.spawnPointCfgId = spawnPointCfgId; entity.MonsterData = m; entity.ID = eid; entity.clientTrapId = m.clientTrapId; entity.SetEntityCellInfo(info); if (m.clientBoss == 1) {//为体验关特制 entity.stateFlag = 1 << 13; } entity.SetCfg(m); //entity.curHp = (uint)currHp;因为现在不用重新登录刷怪,所以直接前端设一次就够了,现在curHp换成difficulty了,如果大于0则要根据difficulty匹配怪物的能力in MonsterValue entity.OnEnterWorld(); entity.enterX = (short)x; entity.enterZ = (short)y; OnEnterWorld(entity); if (isLoadingScene)//在副本下线重新登录后isLoadingScene没有置回去false 导致dummy刷不出 { //entity.ReadyCreateModel(); } else { TimerHeap.AddTimer(1000, 0, DelayCreateDummy, entity); } }