internal void UpdateEquipments(RawEquipment[] rpEquipments) { if (Equipments.UpdateRawData<RawEquipment>(rpEquipments, r => new Equipment(r), (rpData, rpRawData) => rpData.Update(rpRawData))) UpdateEquipments(); }
internal void AddEquipments(RawEquipment[] rpEquipments) { foreach (var rEquipment in rpEquipments) r_Equipments.Add(new Equipment(rEquipment)); }