// // Interface public HexagonButton(Style style) { Style = style; _neighbors = new HexagonButton[6]; _nominalColor = Color.FromScRgb(1f, 1f, 1f, 1f); }
void cell_Clicked(object sender, RoutedEventArgs e) { HexagonButton cell = sender as HexagonButton; if (cell != null) { m_selectedColor = cell.NominalColor; } FireColorSelected(); }
void InitializeChildrenR(HexagonButton parent, int generation) { if (generation > MaxGenerations) { return; } // Create up to 6 surrounding nodes. for (int i = 0; i < 6; ++i) { if (parent.Neighbors[i] == null) { HexagonButton cell = new HexagonButton(FindResource("HexagonButtonStyle") as Style); double dx = Canvas.GetLeft(parent) + HexagonButton.Offset * Math.Cos(i * Math.PI / 3d); double dy = Canvas.GetTop(parent) + HexagonButton.Offset * Math.Sin(i * Math.PI / 3d); Canvas.SetLeft(cell, dx); Canvas.SetTop(cell, dy); canvas1.Children.Add(cell); parent.Neighbors[i] = cell; cell.Click += cell_Clicked; } } // Set the cross-pointers on the 6 surrounding nodes. for (int i = 0; i < 6; ++i) { HexagonButton child = parent.Neighbors[i]; if (child != null) { int ip3 = (i + 3) % 6; child.Neighbors[ip3] = parent; int ip1 = (i + 1) % 6; int ip2 = (i + 2) % 6; int im1 = (i + 5) % 6; int im2 = (i + 4) % 6; child.Neighbors[ip2] = parent.Neighbors[ip1]; child.Neighbors[im2] = parent.Neighbors[im1]; } } // Recurse into each of the 6 surrounding nodes. for (int i = 0; i < 6; ++i) { InitializeChildrenR(parent.Neighbors[i], generation + 1); } }
void InitializeChildren() { // Define honeycomb of 127 hexagons, starting in the center of the canvas. _rootCell = new HexagonButton(FindResource("HexagonButtonStyle") as Style); Canvas.SetLeft(_rootCell, canvas1.Width / 2); Canvas.SetTop(_rootCell, canvas1.Height / 2); canvas1.Children.Add(_rootCell); _rootCell.Click += cell_Clicked; // Expand outward (recursive loop). InitializeChildrenR(_rootCell, 1); // Apply nominal color gradients. CascadeChildColors(); }
static void CascadeChildColorsR(HexagonButton parent) { const float delta = 1f / MaxGenerations; const float ceiling = 0.99f; System.Collections.Generic.List <HexagonButton> visitedNodes = new System.Collections.Generic.List <HexagonButton>(6); for (int i = 0; i < 6; ++i) { HexagonButton child = parent.Neighbors[i]; if (child == null || child.Visited) { continue; } Color c = parent.NominalColor; switch (i) { case 0: // increase cyan; else reduce red if (c.ScG < ceiling && c.ScB < ceiling) { c.ScG = Math.Min(Math.Max(0f, c.ScG + delta), 1f); c.ScB = Math.Min(Math.Max(0f, c.ScB + delta), 1f); } else { c.ScR = Math.Min(Math.Max(0f, c.ScR - delta), 1f); } break; case 1: // increase blue; else reduce yellow if (c.ScB < ceiling) { c.ScB = Math.Min(Math.Max(0f, c.ScB + delta), 1f); } else { c.ScR = Math.Min(Math.Max(0f, c.ScR - delta), 1f); c.ScG = Math.Min(Math.Max(0f, c.ScG - delta), 1f); } break; case 2: // increase magenta; else reduce green if (c.ScR < ceiling && c.ScB < ceiling) { c.ScR = Math.Min(Math.Max(0f, c.ScR + delta), 1f); c.ScB = Math.Min(Math.Max(0f, c.ScB + delta), 1f); } else { c.ScG = Math.Min(Math.Max(0f, c.ScG - delta), 1f); } break; case 3: // increase red; else reduce cyan if (c.ScR < ceiling) { c.ScR = Math.Min(Math.Max(0f, c.ScR + delta), 1f); } else { c.ScG = Math.Min(Math.Max(0f, c.ScG - delta), 1f); c.ScB = Math.Min(Math.Max(0f, c.ScB - delta), 1f); } break; case 4: // increase yellow; else reduce blue if (c.ScR < ceiling && c.ScG < ceiling) { c.ScR = Math.Min(Math.Max(0f, c.ScR + delta), 1f); c.ScG = Math.Min(Math.Max(0f, c.ScG + delta), 1f); } else { c.ScB = Math.Min(Math.Max(0f, c.ScB - delta), 1f); } break; case 5: // increase green; else reduce magenta if (c.ScG < ceiling) { c.ScG = Math.Min(Math.Max(0f, c.ScG + delta), 1f); } else { c.ScR = Math.Min(Math.Max(0f, c.ScR - delta), 1f); c.ScB = Math.Min(Math.Max(0f, c.ScB - delta), 1f); } break; } child.NominalColor = c; child.Visited = true; visitedNodes.Add(child); } parent.Visited = true; // ensures root node not over-visited foreach (HexagonButton child in visitedNodes) { CascadeChildColorsR(child); } }