//----- method ----- public LuaController() { LuaVector.RegisterAll(); classTable = new Dictionary <Type, LuaClass>(); LuaScript = new Script(CoreModules.Preset_Default) { Options = { DebugPrint = log => Debug.Log(log), } }; }
//----- method ----- public LuaController() { LuaVector.RegisterAll(); classTable = new Dictionary <Type, LuaClass>(); Script.GlobalOptions.RethrowExceptionNested = true; LuaScript = new Script(CoreModules.Preset_Default) { Options = { UseLuaErrorLocations = true, DebugPrint = log => Debug.LogFormat("[Lua] {0}", log), } }; }