コード例 #1
0
ファイル: AIEngine.cs プロジェクト: JurTak/TicTacToe
        private void CheckTRBL()
        {
            int pos = -1;
            List <AvailableBlock> blks = new List <AvailableBlock>();
            AvailableBlock        blk  = new AvailableBlock();

            base.TopRightBottomLeftCheck((x, y, lineNr) =>
            {
                Check(x, y, lineNr, ref pos, ref blk, blks);
                return(false);
            });
            if (blk.X >= 0 && (blk.PlayerRateX > 0 || blk.PlayerRateO > 0))
            {
                blks.Add(blk);
            }
            foreach (AvailableBlocksMap bs in blocks)
            {
                for (int i = blks.Count - 1; i >= 0; i--)
                {
                    if (bs.X == blks[i].X && bs.Y == blks[i].Y)
                    {
                        bs.TopRightBottomLeft.O += blks[i].PlayerRateO;
                        bs.TopRightBottomLeft.X += blks[i].PlayerRateX;
                        blks.RemoveAt(i);
                    }
                }
            }
            if (blks.Count > 0)
            {
                foreach (AvailableBlock b in blks)
                {
                    AvailableBlocksMap abm = new AvailableBlocksMap(b.X, b.Y);
                    abm.TopRightBottomLeft.X = b.PlayerRateX;
                    abm.TopRightBottomLeft.O = b.PlayerRateO;
                    blocks.Add(abm);
                }
            }
        }
コード例 #2
0
ファイル: AIEngine.cs プロジェクト: JurTak/TicTacToe
 private void Check(int x, int y, int lineNr, ref int pos,
                    ref AvailableBlock blk,
                    List <AvailableBlock> blks)
 {
     if (lineNr != pos)
     {
         if (blk.X >= 0 && (blk.PlayerRateX > 0 || blk.PlayerRateO > 0))
         {
             blks.Add(blk);
             blk = new AvailableBlock();
         }
         else
         {
             blk.SetDefault();
         }
         pos = lineNr;
     }
     if (map[x, y] == Player.NONE)
     {
         if (blk.SelectedPlayer == Player.NONE)
         {
             if (blk.PlayerRateX > 0 || blk.PlayerRateO > 0)
             {
                 blks.Add(blk);
                 blk = new AvailableBlock(x, y);
             }
             else
             {
                 blk.SetDefault(x, y);
             }
         }
         else if (blk.SelectedPlayer == Player.X)
         {
             if (blk.X >= 0)
             {
                 if (blk.PlayerRateX > 0 || blk.PlayerRateO > 0)
                 {
                     blks.Add(blk);
                     blk = new AvailableBlock(x, y, blk.PlayerRateX);
                 }
             }
             else
             {
                 blk.SetDefault(x, y, blk.PlayerRateX);
             }
         }
         else if (blk.SelectedPlayer == Player.O)
         {
             if (blk.X >= 0)
             {
                 if (blk.PlayerRateX > 0 || blk.PlayerRateO > 0)
                 {
                     blks.Add(blk);
                     blk = new AvailableBlock(x, y, 0, blk.PlayerRateO);
                 }
             }
             else
             {
                 blk.SetDefault(x, y, 0, blk.PlayerRateO);
             }
         }
     }
     else if (map[x, y] == Player.X)
     {
         if (blk.SelectedPlayer == Player.O)
         {
             if (blk.X >= 0)
             {
                 if (blk.PlayerRateX > 0 || blk.PlayerRateO > 0)
                 {
                     blks.Add(blk);
                 }
                 blk = new AvailableBlock();
             }
             else
             {
                 blk.SetDefault();
             }
         }
         blk.SelectedPlayer = Player.X;
         blk.PlayerRateX++;
     }
     else if (map[x, y] == Player.O)
     {
         if (blk.SelectedPlayer == Player.X)
         {
             if (blk.X >= 0)
             {
                 if (blk.PlayerRateX > 0 || blk.PlayerRateO > 0)
                 {
                     blks.Add(blk);
                 }
                 blk = new AvailableBlock();
             }
             else
             {
                 blk.SetDefault();
             }
         }
         blk.SelectedPlayer = Player.O;
         blk.PlayerRateO++;
     }
 }