コード例 #1
0
 /// <summary>
 /// Runs de task and lets the robots move.
 /// </summary>
 /// <param name="robot">Robots object</param>
 public void RunTask(Robots robot)
 {
     //Checks if the given robot is this robot.
     if (this.robot == robot)
     {
         //Calls the methode FollowPath so the robots moves.
         robot.FollowPath();
     }
 }
コード例 #2
0
 /// <summary>
 /// Checks if a robot is anywhere to be found nearby the door.
 /// </summary>
 /// <returns>True or false</returns>
 public bool check()
 {
     foreach (Model3D model3d in worldObjects)
     {
         if (model3d is Robots)
         {
             Robots robot = (Robots)model3d;
             if (robot.x == -35 && (robot.z <= (z + 2.5) && robot.z >= (z - 2.5)))
             {
                 return(true);
             }
         }
     }
     return(false);
 }
コード例 #3
0
ファイル: Robots.cs プロジェクト: JesseJongsma/AmazonSim
        /// <summary>
        /// Checks which robot is the closest to the rack and gives the task to the closest robot.
        /// </summary>
        public void giveTask()
        {
            if (_Inventory.Tasks.Count != 0)
            {
                //Sets for every robot the distance to the rack
                foreach (Model3D model3d in worldObjects)
                {
                    if (model3d is Robots)
                    {
                        Robots robot      = (Robots)model3d;
                        double closestToX = robot.x - _Inventory.Tasks.First().getRack.x;
                        double closestToZ = robot.z - _Inventory.Tasks.First().getRack.z;
                        robot.closestTo = Math.Sqrt(Math.Pow(closestToX, 2) + Math.Pow(closestToZ, 2));
                    }
                }

                //Checking which robot is the closest
                foreach (Model3D model3d in worldObjects)
                {
                    if (model3d is Robots)
                    {
                        Robots robot = (Robots)model3d;
                        if (robot.closestTo < this.closestTo || robot.closestTo == this.closestTo)
                        {
                            this.closestTo = robot.closestTo;
                            destined       = robot;
                        }
                    }
                }

                //Is giving the robot the task
                if (robotMove == null && destined == this && !_Inventory.Tasks.First().getRack.moving)
                {
                    robotMove = new RobotMove(_Inventory.Tasks.First(), this, Grid);
                    _Inventory.Tasks.RemoveAt(0);
                }
                destined = null;
            }
        }
コード例 #4
0
        /// <summary>
        /// This methode start the task by the given robot.
        /// </summary>
        /// <param name="robot"></param>
        public void StartTask(Robots robot)
        {
            if (this.robot == robot)
            {
                //Checks where the robot is.
                robotLocation = grid.GetNodeByCoordinates(robot.x, robot.z);

                //If loaded is false, set firstDestination as destination and call the methode robot.InitPaths and sets the values robotlocation and the destination.
                if (!loaded)
                {
                    loaded      = true;
                    destination = task.firstDestination;
                    robot.InitPaths(robotLocation, destination);
                }

                //If loaded is true than set final destination as destination and call the methode robot.initpaths and sets the values robotlocation and the destination.
                else
                {
                    destination = task.finalDestination;
                    robot.InitPaths(robotLocation, destination);
                }
                RunTask(robot);
            }
        }
コード例 #5
0
ファイル: World.cs プロジェクト: JesseJongsma/AmazonSim
        public bool Update(int tick)
        {
            for (int i = 0; i < worldObjects.Count; i++)
            {
                Model3D u = worldObjects[i];

                if (u is IUpdatable)
                {
                    bool needsCommand = ((IUpdatable)u).Update(tick);

                    if (needsCommand)
                    {
                        if (u is Robots)
                        {
                            Robots robot = (Robots)u;
                            robot.Update(tick);
                        }
                        else if (u is Spaceships)
                        {
                            Spaceships spaceship = (Spaceships)u;
                            spaceship.needsUpdate = true;

                            // Check if the spaceship is above the building and shipments is not empty
                            if (Inventory.shipments.Count() > 0 && (spaceship.z <= 8 && spaceship.z >= -8))
                            {
                                ReceiveShipment(spaceship);
                            }

                            // Check if the warehouse needs to be restocked after the spaceship passed the building
                            if (spaceship.z < -8)
                            {
                                Inventory.CheckStock();
                            }

                            // Check if the warehouse has orders
                            if (Inventory.orders.Count() > 0)
                            {
                                checkCoordinateShip = ReceiveCargo(spaceship);
                            }

                            // Move the spaceship if the spaceship has any type of orders or has already begun moving
                            if ((Inventory.orders.Count() > 0 || Inventory.shipments.Count() > 0) || (spaceship.z > -140 ^ spaceship.z == 125))
                            {
                                spaceship.moveSpaceship();
                            }

                            // If the spaceship has almost reached his destination, you receive your delivery
                            if (spaceship.z == -139 && spaceship.cargo.Count() > 0)
                            {
                                spaceship.cargo.ForEach(x =>
                                                        Console.WriteLine("{0} of {1} was delivered to you", x.stock, x.name));

                                spaceship.cargo.Clear();
                            }
                        }
                        else if (u is Racks)
                        {
                            Racks rack = (Racks)u;
                            rack.moveRack();

                            if (rack.attr == "deleted")
                            {
                                worldObjects.Remove(rack);
                                Inventory.RemoveRack(rack);
                            }
                        }

                        else if (u is Doors)
                        {
                            Doors door = (Doors)u;
                            door.Update(tick);
                        }

                        else if (u is Model3D)
                        {
                            Model3D model = (Model3D)u;
                            //If model type is light then call the methode move of light.
                            if (model.type == "light")
                            {
                                model.Move(model.x, model.y, model.z);
                            }

                            //Calls the methode moveEarth and gives model along with it.
                            moveEarth(model);
                        }

                        SendCommandToObservers(new UpdateModel3DCommand(u));
                    }
                }
            }
            return(true);
        }
コード例 #6
0
 /// <summary>
 /// Sets the object task, robot and grid.
 /// </summary>
 /// <param name="task">Task object</param>
 /// <param name="robot">Robots object</param>
 /// <param name="grid">Grid object</param>
 public RobotMove(Task task, Robots robot, Grid grid)
 {
     this.task  = task;
     this.robot = robot;
     this.grid  = grid;
 }
コード例 #7
0
 /// <summary>
 /// Lets the rack move along with the robot.
 /// </summary>
 /// <param name="rack">Racks object</param>
 /// <param name="robot">Robots object</param>
 public void MovingRack(Racks rack, Robots robot)
 {
     rack.x = robot.x;
     rack.z = robot.z;
 }