// Use this for initialization void Start() { var panels = new List<Panel>(); panels.Add(new Panel(Panel.Type.GRABEL, Panel.Attribute.IMMORTAL, false)); panels.Add(new Panel(Panel.Type.GRABEL, Panel.Attribute.IMMORTAL, false)); panels.Add(new Panel(Panel.Type.GRABEL, Panel.Attribute.IMMORTAL, false)); panels.Add(new Panel(Panel.Type.GRABEL, Panel.Attribute.IMMORTAL, false)); panels.Add(new Panel(Panel.Type.GRABEL, Panel.Attribute.IMMORTAL, false)); panels.Add(new Panel(Panel.Type.GLASS, Panel.Attribute.IMMORTAL, false)); panels.Add(new Panel(Panel.Type.GRABEL, Panel.Attribute.IMMORTAL, false)); panels.Add(new Panel(Panel.Type.GRABEL, Panel.Attribute.IMMORTAL, false)); panels.Add(new Panel(Panel.Type.GRABEL, Panel.Attribute.IMMORTAL, false)); panels.Add(new Panel(Panel.Type.GRABEL, Panel.Attribute.IMMORTAL, false)); panels.Add(new Panel(Panel.Type.GLASS, Panel.Attribute.IMMORTAL, false)); panels.Add(new Panel(Panel.Type.GLASS, Panel.Attribute.IMMORTAL, false)); panels.Add(new Panel(Panel.Type.GRABEL, Panel.Attribute.IMMORTAL, false)); panels.Add(new Panel(Panel.Type.GRABEL, Panel.Attribute.IMMORTAL, false)); panels.Add(new Panel(Panel.Type.GRABEL, Panel.Attribute.IMMORTAL, false)); panels.Add(new Panel(Panel.Type.GRABEL, Panel.Attribute.IMMORTAL, false)); panels.Add(new Panel(Panel.Type.GLASS, Panel.Attribute.IMMORTAL, false)); panels.Add(new Panel(Panel.Type.GLASS, Panel.Attribute.IMMORTAL, false)); var field = new Field(new Point2D(6, 3), panels); fieldCreator = new Libs.Renderer.FieldRenderer(field); var pref = (GameObject)Resources.Load("models/character/Character1"); var camera = (Camera)FindObjectOfType<Camera>(); var obj = (GameObject)Instantiate(pref, new Vector3(-2.0f, 0.0f, -1.0f), Quaternion.identity); obj.GetComponentInChildren<LookForward>().target = camera; var obj1 = (GameObject)Instantiate(pref, new Vector3(-6.0f, 0.0f, -1.0f), Quaternion.identity); obj1.GetComponentInChildren<LookForward>().target = camera; var obj2 = (GameObject)Instantiate(pref, new Vector3(-4.0f, 0.0f, -3.0f), Quaternion.identity); obj2.GetComponentInChildren<LookForward>().target = camera; var obj3 = (GameObject)Instantiate(pref, new Vector3(-4.0f, 0.0f, 1.5f), Quaternion.identity); obj3.GetComponentInChildren<LookForward>().target = camera; }
private static void Main() { string command = string.Empty; List<Point> champions = new List<Point>(6); Field fields = new Field(); char[,] field = fields.CreatePlayingField(); char[,] bombs = Field.LayingBombs(); bool startGame = true; bool startNewGame = false; bool endGame = false; int counter = 0; int row = 0; int column = 0; const int Max = 35; do { if (startGame) { Console.WriteLine(Messages.WelcomeMessage + " " + Messages.HelpMessage); Field.PrintMatrix(field); startGame = false; } if (startNewGame) { Console.WriteLine(Messages.Bravo); Field.PrintMatrix(bombs); Console.WriteLine(Messages.GiveYourName); string name = Console.ReadLine(); Point points = new Point(name, counter); champions.Add(points); Rating.ViewRating(champions); // create new field (board) field = fields.CreatePlayingField(); bombs = Field.LayingBombs(); counter = 0; startNewGame = false; startGame = true; } if (endGame) { Field.PrintMatrix(bombs); Console.Write(Messages.EndGame, counter); string name = Console.ReadLine(); Point t = new Point(name, counter); if (champions.Count < 5) { champions.Add(t); } else { for (int i = 0; i < champions.Count; i++) { if (champions[i].Points < t.Points) { champions.Insert(i, t); champions.RemoveAt(champions.Count - 1); break; } } } champions.Sort((Point r1, Point r2) => r2.Name.CompareTo(r1.Name)); champions.Sort((Point r1, Point r2) => r2.Points.CompareTo(r1.Points)); Rating.ViewRating(champions); field = fields.CreatePlayingField(); bombs = Field.LayingBombs(); counter = 0; endGame = false; startGame = true; } Console.Write(Messages.GiveRowAndColumn); var readLine = Console.ReadLine(); if (readLine != null) { command = readLine.Trim(); if (command == "exit") { break; } } if (command.Length >= 3) { if (int.TryParse(command[0].ToString(), out row) && int.TryParse(command[2].ToString(), out column) && row <= field.GetLength(0) && column <= field.GetLength(1)) { command = "turn"; } } switch (command) { case "top": Rating.ViewRating(champions); break; case "restart": field = fields.CreatePlayingField(); bombs = Field.LayingBombs(); Field.PrintMatrix(field); endGame = false; startGame = false; break; case "turn": if (bombs[row, column] != '*') { if (bombs[row, column] == '-') { Move(field, bombs, row, column); counter++; } if (Max == counter) { startNewGame = true; } else { Field.PrintMatrix(field); } } else { endGame = true; } break; } } while (command != "exit"); Console.WriteLine(Messages.MadeInBulgaria); Console.WriteLine(Messages.GoodBye); }