/// <summary> /// 进入副本 /// </summary> /// <param name="dungeonTransferModel"></param> /// <param name="cp"></param> /// <param name="gameDic"></param> /// <returns></returns> public bool EnterDungeon(DungeonTransferModel dungeonTransferModel, CardPlayerTransferModel cp) { if (cardPlayer == null && dungeon == null) { cardPlayer = new CardPlayer(cp); dungeon = new Dungeon(dungeonTransferModel); return(true); } else { return(false); } }
public CardPlayer(CardPlayerTransferModel cardPlayer) { mainHero = new Hero(GameDictionary.GameDic.HeroDic[cardPlayer.MainHero]); if (cardPlayer.SubHero != null) { subHero = new Hero(GameDictionary.GameDic.HeroDic[cardPlayer.SubHero]); } potions = new List <Potion>(); Powers = new Dictionary <string, Buff>(); Debuffs = new Dictionary <string, Buff>(); Name = mainHero.HeroName; SpriteName = mainHero.HeroSpriteName; MaxHealth = mainHero.HeroHealth; CurrentHealth = MaxHealth; MaxMana = mainHero.HeroMana; CardPool = new Dictionary <Card, int>(); Relics = new List <Relic>(); foreach (var item in cardPlayer.CardDic) { CardPool.Add(new Card(GameDictionary.GameDic.CardDic[item.Key]), item.Value); } foreach (var item in mainHero.HeroDefaultRelics) { Relics.Add(item); item.InvokeRelicEffect(this, null); } if (subHero != null) { foreach (var item in subHero.HeroDefaultRelics) { Relics.Add(item); item.InvokeRelicEffect(this, null); } } }