public Hero() { isAlive = true; HealthPoints = 200; Agility = new Random().Next(2, 12); DefensePoint = new Random().Next(3, 18); glowa = new Head(); lewaReka = new LeftHand(); lewaReka.Weapon.Attack = 1; prawaReka = new RightHand(200); nogi = new Legs(); }
public Hero() { IsAlive = true; Agility = new Random().Next(2, 12); DefensePoint = new Random().Next(3, 18); HealthPoints = 200; HealthPointsNow = HealthPoints; body = new Body(); head = new Head(); leftHand = new LeftHand(); rightHand = new RightHand(); legs = new Legs(); bodyPart.Add(body); bodyPart.Add(head); bodyPart.Add(leftHand); bodyPart.Add(rightHand); bodyPart.Add(legs); }
public Hero() { IsAlive = true; Agility = DiceProvider.Instance.Throw(1, 12); DefensePoint = DiceProvider.Instance.Throw(3, 18); HealthPoints = 1000; HealthPointsNow = 1000; body = new Body() { Health = 200 }; head = new Head() { Health = 200 }; leftHand = new LeftHand() { Health = 200 }; rightHand = new RightHand() { Health = 200 }; legs = new Legs() { Health = 200 }; bodyPart.Add(body); bodyPart.Add(head); bodyPart.Add(leftHand); bodyPart.Add(rightHand); bodyPart.Add(legs); }