コード例 #1
0
        private static ModelDocument Load(BinaryReader r)
        {
            var res = new ModelDocument();
            var pos = r.BaseStream.Position;
            IModelReader reader = null;

            var magic = r.ReadUInt32();

            if (magic == 0x54534449)
            {
                magic = r.ReadUInt32();
                if (magic == 44 || magic == 48)
                    reader = new HL2.MdlReader();
                else if (magic == 10)
                    reader = new HL1.MdlReader();
            }
            else if (magic == 0x4F504449)
                reader = new Q1.MdlReader();

            if (reader == null)
                throw new ApplicationException("Format is not supported");
            r.BaseStream.Seek(pos, SeekOrigin.Begin);
            reader.ReadModel(r, res);
            return res;
        }
コード例 #2
0
ファイル: ModelAdapter.cs プロジェクト: marmalade/bsp4Airplay
        public void Convert(ModelDocument model, CIwResGroup group)
        {
            this.group = group;
            this.modelMesh = new CIwModel();
            modelMesh.Name = model.Name;

            group.AddRes(new CIwTexture() { FilePath = "../textures/checkers.png" });
            group.AddRes(modelMesh);

            var mesh = new CMesh();
            mesh.Scale = 1.0f / scale;
            modelMesh.ModelBlocks.Add(mesh);
            writer = new ModelWriter(modelMesh);

            WriteSkeleton(model);
            WriteMaterials(model);
            //WriteMesh(model.Meshes[1]);
            foreach (var m in model.Meshes)
            {
                WriteMesh(m);
                //break;
            }
            WriteAnimations(model,modelMesh);
        }
コード例 #3
0
ファイル: ModelAdapter.cs プロジェクト: marmalade/bsp4Airplay
 private void WriteSkeleton(ModelDocument model)
 {
     foreach (var bone in model.Bones)
         FixBoneName(bone);
     foreach (var bone in model.Bones)
         WriteBone(bone);
 }
コード例 #4
0
ファイル: ModelAdapter.cs プロジェクト: marmalade/bsp4Airplay
 private void WriteMaterials(ModelDocument model)
 {
     var textures = new Dictionary<ModelTexture,bool>();
     foreach (var mesh in model.Meshes)
         foreach (var face in mesh.Faces)
             if (!textures.ContainsKey(face.Texture))
             {
                 textures[face.Texture] = true;
                 if (face.Texture is ModelEmbeddedTexture)
                     group.AddRes(new CIwTexture() { FilePath = "../textures/" + face.Texture.Name + ".png", Bitmap = ((ModelEmbeddedTexture)face.Texture).Bitmap });
                 else
                     group.AddRes(new CIwTexture() { FilePath = "../textures/" + face.Texture.Name+".png" });
                 group.AddRes(new CIwMaterial() { Texture0 = face.Texture.Name, Name = face.Texture.Name });
             }
 }
コード例 #5
0
ファイル: ModelAdapter.cs プロジェクト: marmalade/bsp4Airplay
 private void WriteAnimations(ModelDocument model, CIwModel modelMesh)
 {
     if (model.Animations == null || model.Animations.Count == 0)
         return;
     modelMesh.Skin.Animations = new List<CIwAnim>();
     foreach (var a in model.Animations)
     {
         var anim = new CIwAnim() { Name = a.Name, skeleton=modelMesh.Skin.skeleton };
         if (a.Frames != null)
         foreach (var f in a.Frames)
         {
             var frame = new CIwAnimKeyFrame();
             frame.time = f.Time;
             foreach (var b in f.Bones)
             {
                 var bone = new CIwAnimKeyFrameBone();
                 bone.bone = b.Bone.Name;
                 bone.pos = GetVec3(b.Position);
                 bone.rot = GetQuat(b.Rotation);
                 frame.bones.Add(bone);
             }
             anim.KeyFrames.Add(frame);
         }
         modelMesh.Skin.Animations.Add(anim);
     }
 }