public AnimatableModel(Game1 game, ANSKModelContent model, Vector3 pos) { _game = game; _model = new ANSKModel(model); _modelTexture = null; //_model = ModelRegistry.GetModel("TestNormalBlendOppCorners2"); _ansk = new ANSK( _model, game); //_skinData = _model.Tag as ANSKTagData; //if (_skinData == null) if (_ansk.SkinningAndBasicAnims == null) throw new InvalidOperationException("The model " + _model.ToString() + " does not contain the data needed for animations."); //_player = new AnimationPlayer(_skinData); _player = new AnimationPlayer(_ansk.SkinningAndBasicAnims); _currentClip = null; _player.Looped = false; _collisionSphereRadius = 0.1f; _parentCollisionSphereRadius = 0.6f; GenerateBoundingSpheres(Matrix.Identity); }
public void StartClip(AnimationClip clip, bool looped) { if (clip == null) throw new ArgumentNullException("clip"); currentClipValue = clip; currentTimeValue = TimeSpan.Zero; currentKeyframe = 0; _isPaused = false; // Initialize bone transforms to the bind pose. skinningDataValue.BindPose.CopyTo(boneTransforms, 0); _looped = looped; }
public void PlayAnimation(string name) { //_currentClip = _skinData.AnimationClips[name]; _currentClip = _ansk.SkinningAndBasicAnims.AnimationClips[name]; _player.StartClip(_currentClip); _player.Looped = true; }
public void PlayAnimation(string name, bool looped) { //_currentClip = _skinData.AnimationClips[name]; _currentClip = _ansk.SkinningAndBasicAnims.AnimationClips[name]; _player.StartClip(_currentClip, looped); }
public void PlayAnimation(string name) { _currentClip = _skin.AnimationClips[name]; _player.StartClip(_currentClip); }