public override void Shoot(Player enemy) { if (TargetCoordinates == NO_TARGET) { AutoAim(enemy.GetTerritory()); } Vector temp = TargetCoordinates; base.Shoot(enemy); if (_targetShipDestroyed) { Logger.Log($"targetShipDestroyed = {_targetShipDestroyed}"); _firstHit = true; _targetShipDestroyed = false; return; } if (enemy.GetTerritory()[temp.X, temp.Y] == 3) { _unresolvedShots.Add(temp); if (_unresolvedShots.Count > 1) { _firstHit = false; Logger.Log($"firstHit = {_firstHit}; because second hit is made."); } } }