コード例 #1
0
        private void LoadResources()
        {
            CanvasUtil.CreateFonts();

            TrajanBold   = CanvasUtil.TrajanBold;
            TrajanNormal = CanvasUtil.TrajanNormal;

            try
            {
                Arial = Font.CreateDynamicFontFromOSFont
                        (
                    Font.GetOSInstalledFontNames().First(x => x.ToLower().Contains("arial")),
                    13
                        );
            }
            catch
            {
                Logger.LogWarn("Unable to find Arial! Using Perpetua.");
                Arial = CanvasUtil.GetFont("Perpetua");
            }

            if (TrajanBold == null || TrajanNormal == null || Arial == null)
            {
                Benchwarp.instance.LogError("Could not find game fonts");
            }

            Assembly asm = Assembly.GetExecutingAssembly();

            foreach (string res in asm.GetManifestResourceNames())
            {
                if (!res.StartsWith("Benchwarp.Images."))
                {
                    continue;
                }

                try
                {
                    using (Stream imageStream = asm.GetManifestResourceStream(res))
                    {
                        byte[] buffer = new byte[imageStream.Length];
                        imageStream.Read(buffer, 0, buffer.Length);

                        Texture2D tex = new Texture2D(1, 1);
                        tex.LoadImage(buffer.ToArray());

                        string[] split        = res.Split('.');
                        string   internalName = split[split.Length - 2];

                        images.Add(internalName, tex);

                        Benchwarp.instance.Log("Loaded image: " + internalName);
                    }
                }
                catch (Exception e)
                {
                    Benchwarp.instance.LogError("Failed to load image: " + res + "\n" + e);
                }
            }
        }
コード例 #2
0
ファイル: Logger.cs プロジェクト: ricardosouzag/Enemy-HP-Bars
 internal static void LogWarn(string message) => L.LogWarn(prefix + message);
コード例 #3
0
        /// <summary>
        /// Loads the mod by searching for assemblies in hollow_knight_Data\Managed\Mods\
        /// </summary>
        public static void LoadMods()
        {
            if (Loaded)
            {
                return;
            }

            Logger.Log("[API] - Trying to load mods");
            string path = string.Empty;

            if (SystemInfo.operatingSystem.Contains("Windows"))
            {
                path = Application.dataPath + "\\Managed\\Mods";
            }
            else if (SystemInfo.operatingSystem.Contains("Mac"))
            {
                path = Application.dataPath + "/Resources/Data/Managed/Mods/";
            }
            else if (SystemInfo.operatingSystem.Contains("Linux"))
            {
                path = Application.dataPath + "/Managed/Mods";
            }
            else
            {
                Logger.LogWarn($"Operating system of {SystemInfo.operatingSystem} is not known.  Unable to load mods.");
            }

            if (string.IsNullOrEmpty(path))
            {
                Loaded = true;
                return;
            }

            foreach (string text2 in Directory.GetFiles(path, "*.dll"))
            {
                Logger.LogDebug("[API] - Loading assembly: " + text2);
                try
                {
                    foreach (Type type in Assembly.LoadFile(text2).GetExportedTypes())
                    {
                        if (IsSubclassOfRawGeneric(typeof(Mod <>), type))
                        {
                            Logger.LogDebug("[API] - Trying to instantiate mod<T>: " + type);

                            IMod mod = Activator.CreateInstance(type) as IMod;
                            if (mod == null)
                            {
                                continue;
                            }
                            LoadedMods.Add((Mod)mod);
                        }
                        else if (!type.IsGenericType && type.IsClass && type.IsSubclassOf(typeof(Mod)))
                        {
                            Logger.LogDebug("[API] - Trying to instantiate mod: " + type);
                            Mod mod2 = type.GetConstructor(new Type[0])?.Invoke(new object[0]) as Mod;
                            if (mod2 == null)
                            {
                                continue;
                            }
                            LoadedMods.Add(mod2);
                        }
                    }
                }
                catch (Exception ex)
                {
                    Logger.LogError("[API] - Error: " + ex);
                    Errors.Add(string.Concat(text2, ": FAILED TO LOAD! Check ModLog.txt."));
                }
            }

            foreach (IMod mod in LoadedMods.OrderBy(x => x.LoadPriority()))
            {
                try
                {
                    LoadMod(mod, false);
                }
                catch (Exception ex)
                {
                    Errors.Add(string.Concat(mod.GetName(), ": FAILED TO LOAD! Check ModLog.txt."));
                    Logger.LogError("[API] - Error: " + ex);
                }
            }

            //Clean out the ModEnabledSettings for any mods that don't exist.
            //Calling ToList means we are not working with the dictionary keys directly, preventing an out of sync error
            foreach (string modName in ModHooks.Instance.GlobalSettings.ModEnabledSettings.Keys.ToList())
            {
                if (LoadedMods.All(x => x.GetName() != modName))
                {
                    ModHooks.Instance.GlobalSettings.ModEnabledSettings.Remove(modName);
                }
            }


            GameObject gameObject = new GameObject();

            _draw = gameObject.AddComponent <ModVersionDraw>();
            UnityEngine.Object.DontDestroyOnLoad(gameObject);
            UpdateModText();
            Loaded = true;

            ModHooks.Instance.SaveGlobalSettings();
        }
コード例 #4
0
        private static void UpdateModText()
        {
            StringBuilder builder = new StringBuilder();

            builder.AppendLine("Modding API: " + ModHooks.Instance.ModVersion + (ModHooks.Instance.IsCurrent ? "" : " - New Version Available!"));
            foreach (string error in Errors)
            {
                builder.AppendLine(error);
            }

            // 56 you made me do this, I hope you're happy
            Dictionary <string, List <IMod> > modsByNamespace = new Dictionary <string, List <IMod> >();

            foreach (IMod mod in LoadedMods)
            {
                try
                {
                    if (!ModHooks.Instance.GlobalSettings.ModEnabledSettings[mod.GetName()])
                    {
                        continue;
                    }

                    if (!ModVersionsCache.ContainsKey(mod.GetName()))
                    {
                        ModVersionsCache.Add(mod.GetName(), mod.GetVersion() + (mod.IsCurrent() ? string.Empty : " - New Version Available!"));
                    }

                    string ns = mod.GetType().Namespace;

                    if (!modsByNamespace.TryGetValue(ns, out List <IMod> nsMods))
                    {
                        nsMods = new List <IMod>();
                        modsByNamespace.Add(ns, nsMods);
                    }

                    nsMods.Add(mod);
                }
                catch (Exception e)
                {
                    Logger.LogError($"[API] - Failed to obtain mod namespace:\n{e}");
                }
            }

            foreach (string ns in modsByNamespace.Keys)
            {
                try
                {
                    List <IMod> nsMods = modsByNamespace[ns];

                    if (nsMods == null || nsMods.Count == 0)
                    {
                        Logger.LogWarn("[API] - Namespace mod list empty, ignoring");
                        continue;
                    }
                    else if (nsMods.Count == 1)
                    {
                        builder.AppendLine($"{nsMods[0].GetName()} : {ModVersionsCache[nsMods[0].GetName()]}");
                    }
                    else
                    {
                        builder.Append($"{ns} : ");
                        for (int i = 0; i < nsMods.Count; i++)
                        {
                            builder.Append(nsMods[i].GetName() + (i == nsMods.Count - 1 ? Environment.NewLine : ", "));
                            if ((i + 1) % 4 == 0 && i < nsMods.Count - 1)
                            {
                                builder.Append(Environment.NewLine + "\t");
                            }
                        }
                    }
                }
                catch (Exception e)
                {
                    Logger.LogError($"[API] - Failed to append mod name text:\n{e}");
                }
            }

            _draw.drawString = builder.ToString();
        }
コード例 #5
0
        public static void LoadMods()
        {
            if (loaded)
            {
                return;
            }

            if (!Directory.Exists(MODS_FOLDER))
            {
                Directory.CreateDirectory(MODS_FOLDER);
            }

            if (!Directory.Exists($"{MODS_FOLDER}{Path.DirectorySeparatorChar}{RELINK_FOLDER}"))
            {
                Directory.CreateDirectory($"{MODS_FOLDER}{Path.DirectorySeparatorChar}{RELINK_FOLDER}");
            }

            DirectoryInfo relinkInfo = new DirectoryInfo($"{MODS_FOLDER}{Path.DirectorySeparatorChar}{RELINK_FOLDER}");

            relinkInfo.Attributes |= FileAttributes.Hidden;

            loadedMods = new List <Mod>();

            string ModText = "Underhero Modding API - Version " + ModHooks.API_VERSION;

            //Init mods from dlls. GetFiles is case-insensitive
            foreach (string name in Directory.GetFiles(MODS_FOLDER, "*.dll"))
            {
                Logger.LogDebug($"[API] Loading mods from assembly: \"{name}\"");
                try
                {
                    //Relinker.Combine(stream, Path.GetFileNameWithoutExtension(name));
                    Assembly asm = Assembly.LoadFile(name);
                    foreach (Type type in asm.GetExportedTypes())
                    {
                        if (type.IsSubclassOf(typeof(Mod)))
                        {
                            Mod mod = (Mod)Activator.CreateInstance(type);

                            if (mod == null)
                            {
                                Logger.LogWarn($"[API] Could not instantiate mod \"{type}\" from file \"{name}\"");
                                continue;
                            }

                            loadedMods.Add(mod);
                        }
                    }
                }
                catch (Exception e)
                {
                    Logger.LogError($"[API] Failed to load mod: \"{name}\"\n{e}");
                }
            }

            //Sort can't take a lambda for some reason, gotta use this messier OrderBy implementation
            loadedMods = loadedMods.OrderBy(mod =>
            {
                try
                {
                    return(mod.LoadPriority());
                }
                catch (Exception e)
                {
                    Logger.LogError($"[API] Failed to get load priority from mod: \"{mod.GetModNameSafe()}\"\n{e}");
                    return(Mod.DEFAULT_PRIORITY);
                }
            }).ToList();

            List <Mod> failedInit = new List <Mod>();

            foreach (Mod mod in loadedMods)
            {
                string name = mod.GetModNameSafe();
                Logger.LogDebug($"[API] Attempting to initialize mod \"{name}\"");
                try
                {
                    mod.Initialize();
                    Logger.Log($"[API] Mod \"{name}\" initialized");
                    ModText += "\n" + mod.GetModName() + " - Version: " + mod.GetVersion();
                }
                catch (Exception e)
                {
                    Logger.LogError($"[API] Failed to initialize mod \"{name}\"\n{e}");
                    failedInit.Add(mod);
                }
            }

            loadedMods.RemoveAll(mod => failedInit.Contains(mod));

            GameObject gameObject = new GameObject();

            _draw = gameObject.AddComponent <ModVersionDraw>();
            UnityEngine.Object.DontDestroyOnLoad(gameObject);
            _draw.drawString = ModText;

            loaded = true;
        }
コード例 #6
0
ファイル: ModLoader.cs プロジェクト: seresharp/Salt.Modding
        public static void LoadMods()
        {
            if (loaded)
            {
                return;
            }

            if (!Directory.Exists(MODS_FOLDER))
            {
                Directory.CreateDirectory(MODS_FOLDER);
            }

            if (!Directory.Exists($"{MODS_FOLDER}{Path.DirectorySeparatorChar}{RELINK_FOLDER}"))
            {
                Directory.CreateDirectory($"{MODS_FOLDER}{Path.DirectorySeparatorChar}{RELINK_FOLDER}");
            }

            DirectoryInfo relinkInfo = new DirectoryInfo($"{MODS_FOLDER}{Path.DirectorySeparatorChar}{RELINK_FOLDER}");

            relinkInfo.Attributes |= FileAttributes.Hidden;

            loadedMods = new List <Mod>();

            //Init mods from dlls. GetFiles is case-insensitive
            foreach (string name in Directory.GetFiles(MODS_FOLDER, "*.dll"))
            {
                Logger.LogDebug($"[API] Loading mods from assembly: \"{name}\"");
                try
                {
                    using (FileStream stream = File.OpenRead(Path.GetFullPath(name)))
                    {
                        Assembly asm = Relinker.GetRelinkedAssembly(stream, Path.GetFileNameWithoutExtension(name));
                        foreach (Type type in asm.GetExportedTypes())
                        {
                            if (type.IsSubclassOf(typeof(Mod)))
                            {
                                Mod mod = (Mod)Activator.CreateInstance(type);

                                if (mod == null)
                                {
                                    Logger.LogWarn($"[API] Could not instantiate mod \"{type}\" from file \"{name}\"");
                                    continue;
                                }

                                loadedMods.Add(mod);
                            }
                        }
                    }
                }
                catch (Exception e)
                {
                    Logger.LogError($"[API] Failed to load mod: \"{name}\"\n{e}");
                }
            }

            //Sort can't take a lambda for some reason, gotta use this messier OrderBy implementation
            loadedMods = loadedMods.OrderBy(mod =>
            {
                try
                {
                    return(mod.LoadPriority());
                }
                catch (Exception e)
                {
                    Logger.LogError($"[API] Failed to get load priority from mod: \"{mod.GetModNameSafe()}\"\n{e}");
                    return(Mod.DEFAULT_PRIORITY);
                }
            }).ToList();

            List <Mod> failedInit = new List <Mod>();

            foreach (Mod mod in loadedMods)
            {
                string name = mod.GetModNameSafe();
                Logger.LogDebug($"[API] Attempting to initialize mod \"{name}\"");
                try
                {
                    mod.Init();
                    Logger.Log($"[API] Mod \"{name}\" initialized");
                }
                catch (Exception e)
                {
                    Logger.LogError($"[API] Failed to initialize mod \"{name}\"\n{e}");
                    failedInit.Add(mod);
                }
            }

            loadedMods.RemoveAll(mod => failedInit.Contains(mod));

            loaded = true;
        }