コード例 #1
0
 private void OnSceneLoadCancelled(ModScene scene)
 {
     if (SceneLoadCancelled != null)
     {
         SceneLoadCancelled.Invoke(scene);
     }
 }
コード例 #2
0
 private void OnSceneUnloaded(ModScene scene)
 {
     if (SceneUnloaded != null)
     {
         SceneUnloaded.Invoke(scene);
     }
 }
コード例 #3
0
ファイル: Mod.cs プロジェクト: pipe01/ModTool
        private void Initialize()
        {
            allInstances     = new Dictionary <Type, object>();
            assemblies       = new List <Assembly>();
            _prefabs         = new List <GameObject>();
            _scenes          = new List <ModScene>();
            _conflictingMods = new List <Mod>();
            _assemblyNames   = new List <string>();

            prefabs         = _prefabs.AsReadOnly();
            scenes          = _scenes.AsReadOnly();
            conflictingMods = _conflictingMods.AsReadOnly();
            assemblyNames   = _assemblyNames.AsReadOnly();

            assetPaths = assetsResource.assetPaths;
            sceneNames = scenesResource.assetPaths;

            assetsResource.Loaded += OnAssetsResourceLoaded;
            scenesResource.Loaded += OnScenesResourceLoaded;

            foreach (string sceneName in sceneNames)
            {
                ModScene modScene = new ModScene(sceneName, this);

                modScene.Loaded        += OnSceneLoaded;
                modScene.Unloaded      += OnSceneUnloaded;
                modScene.LoadCancelled += OnSceneLoadCancelled;

                _scenes.Add(modScene);
            }

            foreach (string assembly in assemblyFiles)
            {
                _assemblyNames.Add(Path.GetFileName(assembly));
            }

            contentHandler = new ContentHandler(this, _scenes.Cast <IResource>().ToList().AsReadOnly(), prefabs);
        }