void onClientConnectedMessageRecived(string playfabID) { if (!_playFabIDs.Contains(playfabID)) { _playFabIDs.Add(playfabID); } string localPlayfabID = MultiplayerLoginManager.Instance.GetLocalPlayFabID(); MultiplayerMessageSender.SendToAllClients(BROADCAST_PLAYFAB_ID_PREFIX + localPlayfabID); }
internal void OnLocalClientConnected() { string localPlayfabID = MultiplayerLoginManager.Instance.GetLocalPlayFabID(); MultiplayerMessageSender.SendToAllClients(CLIENT_CONNECTED_PREFIX + localPlayfabID); }