private static void Postfix() { Logger.Log("The Long Dark version: '{0}'", GameManager.GetVersionString()); SerializableSkill.MaybeRegisterInIl2Cpp(); try { BlueprintMapper.MapBlueprints(); } catch (System.Exception e) { Logger.LogError("Blueprint Mapping failed: " + e); } try { SkillsMapper.MapSkills(); } catch (System.Exception e) { Logger.LogError("Skills Mapping failed: " + e); } // //Need to be called after GameManager is initialized // if (!ModExisting.IsInitialized()) //ModExisting only needs to be initialized at the start of the game { ModExisting.Initialize(); } AlternativeToolManager.ProcessList(); }
private static void MapBlueprint(GameObject prefab, string sourcePath) { ModBlueprint modBlueprint = ModComponentUtils.ComponentUtils.GetComponent <ModBlueprint>(prefab); if (modBlueprint != null) { BlueprintMapper.RegisterBlueprint(modBlueprint, sourcePath); } }
private static void ProcessText(string path, string text) { if (string.IsNullOrWhiteSpace(text)) { PageManager.SetItemPackNotWorking(path, "Skipping because blueprint text contains no information"); return; } try { ModBlueprint blueprint = MelonLoader.TinyJSON.JSON.Load(text).Make <ModBlueprint>(); if (!(blueprint is null)) { BlueprintMapper.RegisterBlueprint(blueprint, path); } else { PageManager.SetItemPackNotWorking(path, "Skipping because blueprint is null"); } }