void OnBoundsCollision(RaycastHit2D ray, GameObject self, GameObject other) { Dev.Where(); Dev.CreateLineRenderer(transform.position, ray.point, Color.white, -2f, .2f); Dev.Log("" + ray.normal); if (ray.normal.x < 0f) { rightHit = true; } else if (ray.normal.x > 0f) { leftHit = true; } else//( Mathf.Abs( ray.normal.y ) > .9f ) { topHit = true; } }