public void Update() { if (firstRun) { onFirstRun(); } if (Network.connected) { Network.Update(); foreach (Player player in players.Values) { // Update player positions player.Update(); } spawner.Update(); } else { ScreenManager.gameState = GameState.MainMenu; firstRun = true; } KeyboardInput.HandleEscToMenu(); ScreenManager.cursorState = CursorState.Crosshair; }
public void Update() { bool anyMouseOver = false; foreach (Button button in menuButtons) { button.Update(ScreenManager.mouse); if (button.isMouseOver) { anyMouseOver = true; } if (button.isClicked) { // Decided what to do based on the button clicked switch (button.name) { case "Back": ScreenManager.gameState = GameState.MainMenu; break; } } } // Change the cursor if it's hovering over a button if (anyMouseOver) { ScreenManager.cursorState = CursorState.Hand; } else { ScreenManager.cursorState = CursorState.Pointer; } KeyboardInput.HandleEscToMenu(); }
private void HandleInput() { KeyboardInput.HandleMovementInput(this); if (m_up) { velocity -= Vector2.UnitY / 5; m_up = false; } if (m_down) { velocity += Vector2.UnitY / 5; m_down = false; } if (m_left) { velocity -= Vector2.UnitX / 5; m_left = false; } if (m_right) { velocity += Vector2.UnitX / 5; m_right = false; } if (m_shoot) { shoot(); m_shoot = false; } }
public void Update() { bool anyMouseOver = false; foreach (Button button in menuButtons) { button.Update(ScreenManager.mouse); if (button.isMouseOver) { anyMouseOver = true; } if (button.isClicked) { switch (button.name) { case "Username": case "Resolution": case "Show Debug": case "Show Bounds": case "Show Depths": { if (!editorOpen) { editorOpen = true; editor = Process.Start("notepad.exe", "MoboSettings.xml"); } break; } case "Difficulty": { SettingsManager.toggleDifficulty(); break; } case "Back": ScreenManager.gameState = GameState.MainMenu; break; } } } if (anyMouseOver) { ScreenManager.cursorState = CursorState.Hand; } else { ScreenManager.cursorState = CursorState.Pointer; } if (editor != null && editor.HasExited) { editorOpen = false; SettingsManager.Load(); } KeyboardInput.HandleEscToMenu(); }
public void Update() { bool anyMouseOver = false; foreach (Button button in menuButtons) { button.Update(ScreenManager.mouse); if (button.isMouseOver) { anyMouseOver = true; } if (button.isClicked) { switch (button.name) { case "Back": ScreenManager.gameState = GameState.MainMenu; break; case "Generate!": Generate(); break; case "+size": size++; break; case "-size": size--; break; case "+diff": difficulty++; break; case "-diff": difficulty--; break; case "+branch": branches++; break; case "-branch": branches--; break; case "debug": SettingsManager.toggleDepths(); break; } } } if (anyMouseOver) { ScreenManager.cursorState = CursorState.Hand; } else { ScreenManager.cursorState = CursorState.Pointer; } if (station != null) { station.Update(); } KeyboardInput.HandleEscToMenu(); }
public void Update() { // Update player position foreach (Player player in players.Values) { // Update player positions player.Update(); } spawner.Update(); KeyboardInput.HandleEscToMenu(); ScreenManager.cursorState = CursorState.Crosshair; }