public FingerGames() { _instance = this; _graphics = new GraphicsDeviceManager(this); _graphics.IsFullScreen = true; Content.RootDirectory = "Content"; // Frame rate is 30 fps by default for Windows Phone. TargetElapsedTime = TimeSpan.FromTicks(333333); _gameStages.Add(Stage.InGame, new InGameStage(this)); _gameStages.Add(Stage.Intro, new IntroStage(this)); _gameStages.Add(Stage.SelectGame, new SelectGameStage(this)); _gameStages.Add(Stage.Trial, new TrialStage(this)); _gameStages.Add(Stage.Help, new HelpStage(this)); _activeStage = _gameStages[Stage.Intro]; _gameManager = new GameManager(GetWindowsLiveAnonymousID(), this, new GamePlayer[] { new GamePlayer(0, "Default") }); }