コード例 #1
0
ファイル: SaveMapScreen.cs プロジェクト: nian0601/MobileGame
        public SaveMapScreen(EditorMapManager MapManager)
            : base("")
        {
            SaveButton = new MenuButton(new SaveButtonStyle(ScreenManager.Game.Content));
            CancelButton = new MenuButton(new CancelButtonStyle(ScreenManager.Game.Content));
            NameInput = new TextInputField(new MapNameInputStyle(ScreenManager.Game.Content));

            MenuEntries.Add(SaveButton);
            MenuEntries.Add(CancelButton);
            MenuEntries.Add(NameInput);

            IsPopup = true;

            mapManager = MapManager;
        }
コード例 #2
0
ファイル: LoadMapScreen.cs プロジェクト: nian0601/MobileGame
        public LoadMapScreen(EditorMapManager MapManager)
            : base("")
        {
            LoadButton = new MenuButton(new LoadButtonStyle(ScreenManager.Game.Content));
            DeleteButton = new MenuButton(new DeleteButtonStyle(ScreenManager.Game.Content));
            CancelButton = new MenuButton(new CancelButtonStyle(ScreenManager.Game.Content));
            SavedMapList = new List(new LoadMapListStyle(ScreenManager.Game.Content));

            TitleTexture = ScreenManager.Game.Content.Load<Texture2D>("Editor/LoadMap/LoadLable");

            for (int i = 0; i < FileLoader.LoadedGameData.MapList.Count; i++)
            {
                SavedMapList.AddItem(FileLoader.LoadedGameData.MapList[i], new LoadMapListItemStyle(ScreenManager.Game.Content));
            }

            MenuEntries.Add(LoadButton);
            MenuEntries.Add(DeleteButton);
            MenuEntries.Add(CancelButton);
            MenuEntries.Add(SavedMapList);

            IsPopup = true;

            mapManager = MapManager;
        }
コード例 #3
0
ファイル: EditorScreen.cs プロジェクト: nian0601/MobileGame
        public override void Activate()
        {
            FileManagement.FileLoader.Initialize();
            ToolPositionsManager.LoadData();

            if (EditorMapManager == null)
                EditorMapManager = new EditorMapManager(ScreenManager.Game.Content, ScreenManager.SpriteBatch);

            EditorMapManager.Initialize();
            EditorMapManager.Offset = new Vector2(260, 45);
            LightingManager.Initialize(ScreenManager.Game.GraphicsDevice, EditorMapManager.NumXTiles * EditorMapManager.TileSize, EditorMapManager.NumYTiles * EditorMapManager.TileSize);
            LightingManager.DrawOffset = new Vector2(260, 45);
            LightingManager.LoadContent(ScreenManager.Game.Content);

            for (int i = 0; i < ToolButtons.Count; i++)
            {
                GUIObject button = ToolButtons[i];
                button.Position = ToolPositionsManager.GetPosition("Tool" + i);
            }
        }