public void ScrollCellSelected(int cellIndex) { NodeView nodeView = (NodeView)_filterNodes[cellIndex]; nodeView.CellSelected(); }
public static void SaveCategoryState(NodeView node, string prefix) { string key = string.Format(KeyCategoryFormat, prefix, GetCategoryFullPath(node)); PlayerPrefs.SetInt(key, node.isExpanded ? 1 : 0); }
public ScrollViewCell ScrollCellCreated(int cellIndex) { NodeView nodeView = (NodeView)_filterNodes[cellIndex]; return(nodeView.CreateCell(_scrollView, _config, cellIndex)); }