void LateUpdate() { if (0 < m_DoOnNextUpdate.Count) { var array = m_DoOnNextUpdate.ToArray(); m_DoOnNextUpdate.Clear(); foreach (var t in array) { switch (t.m_StateOnEnable) { case StateOnEnable.Hide: t.Hide(PlayMode.Play); break; case StateOnEnable.HideAlways: t.Hide(PlayMode.Replay); break; case StateOnEnable.HideSkipped: t.Hide(PlayMode.Skip); break; case StateOnEnable.Show: t.Show(PlayMode.Play); break; case StateOnEnable.ShowAlways: t.Show(PlayMode.Replay); break; case StateOnEnable.ShowSkipped: t.Show(PlayMode.Skip); break; } } } if (!isPlaying) { return; } var anim = m_TransitionData.animationDatas.FirstOrDefault(x => x.m_State == state); if (anim != null) { bool onceOnly = state != State.Idle; helper.Update(this, anim.tweenDatas, false, state == State.Show, onceOnly); isPlaying = helper.isPlaying; } else { helper.Stop(); isPlaying = false; } }
public void Stop() { helper.Stop(); isPlaying = false; }