public static bool InAnyOfTowersRange(Vector3 self, List <Units> towers) { if (towers == null) { return(false); } foreach (Units current in towers) { if (HeroTargetingSystem.IsInrange(self, current.mTransform.position, current.attack_range + 1f)) { return(true); } } return(false); }
public static bool IfChooseTarget(Units owner, Units target, bool isKillTarget = false, float range = 0f) { if (target == null || !target.isLive || !TeamManager.CanAttack(owner, target) || !target.CanBeSelected || target.isBuilding || target.isItem || (target.isMonster && target.teamType == 2) || !owner.CanBeSelected) { return(false); } if (!isKillTarget && target.isHero && UnitFeature.DistanceToTarget(owner.transform, target.transform) > owner.warning_range) { return(false); } Units home = MapManager.Instance.GetHome((TeamType)target.teamType); if (home == null) { return(true); } if (owner.MeiHuo.IsInState) { return(true); } if (range != 0f && !HeroTargetingSystem.IsInrange(owner.mTransform.position, target.mTransform.position, range)) { return(false); } bool arg_10E_0 = !StrategyManager.Instance.IsAuto() && owner.isPlayer; UtilCounter counter = UtilManager.Instance.GetCounter(UtilType.Tower); if (counter != null) { TowerCounter towerCounter = counter as TowerCounter; Units towerOfLowestPriority = towerCounter.GetTowerOfLowestPriority(owner); if (towerOfLowestPriority != null) { float num = UnitFeature.DistanceToTargetSqr(owner.transform, towerOfLowestPriority.transform); float num2 = UnitFeature.DistanceToTargetSqr(owner.transform, target.transform); if (num2 > num) { return(false); } } } bool flag = StrategyManager.Instance.IsHomeRecovery((TeamType)target.teamType); if (flag) { Vector3 recoveryPos = StrategyManager.Instance.GetRecoveryPos((TeamType)target.teamType); if (HeroTargetingSystem.IsInrange(target.transform.position, recoveryPos, 3f)) { return(false); } } Units nearestEnemyTowerOfTarget = TargetSelectHelper.GetNearestEnemyTowerOfTarget(target); if (nearestEnemyTowerOfTarget != null) { float attackRange = nearestEnemyTowerOfTarget.GetAttackRange(owner); if (HeroTargetingSystem.IsInrange(target.transform.position, nearestEnemyTowerOfTarget.transform.position, attackRange)) { float num3 = UnitFeature.DistanceToTarget(target, nearestEnemyTowerOfTarget); if (owner.GetAttackRange(target) + num3 > attackRange && !HeroTargetingSystem.IsInrange(owner.transform.position, nearestEnemyTowerOfTarget.transform.position, attackRange)) { return(true); } Units attackTarget = nearestEnemyTowerOfTarget.GetAttackTarget(); if (attackTarget != null && attackTarget == owner) { return(false); } List <Units> allians = TargetSelectHelper.GetAllians(nearestEnemyTowerOfTarget, attackRange, TargetTag.Monster, false); return(allians != null && allians.Count > 1 && !target.isHero); } } return(true); }