public MobaRow this[MobaRow row] { get { MobaRow result; foreach (MobaRow current in this.rows) { if (current == row) { result = current; return(result); } } result = null; return(result); } set { bool flag = false; foreach (MobaRow current in this.rows) { if (current == row) { row = value; flag = true; } } if (!flag) { Log.error("找不到指定的MobaRow"); throw new Exception("找不到指定的MobaRow"); } } }
public MobaRow CopyTo() { MobaRow mobaRow = new MobaRow(); foreach (KeyValuePair <string, MobaColumn> current in this.RowItem) { mobaRow.Add(current.Key, current.Value.MobaColumnText); } return(mobaRow); }
public void CopyToDictionaryAndParms(Dictionary <byte, object> dic) { if (dic.Count > 0) { this.Refresh(); this.deleteRows.Clear(); this.Clear(); foreach (KeyValuePair <byte, object> current in dic) { if (current.Key == 0) { Dictionary <string, string> dictionary = (Dictionary <string, string>)current.Value; this.tableName = dictionary["TableName"]; this.tableKey = dictionary["TableKey"]; } else if (current.Key == 1) { this.mParms = (Dictionary <byte, object>)current.Value; } else { string[] array = (string[])current.Value; int num = 0; string rowName = string.Empty; string[] array2 = array; for (int i = 0; i < array2.Length; i++) { string text = array2[i]; if (num == 0) { rowName = text; } else if (this.rows.Count < num) { MobaRow mobaRow = new MobaRow(); mobaRow.Add(rowName, text); this.rows.Add(mobaRow); } else { this.rows[num - 1].Add(rowName, text); } num++; } } } } }
public bool Delete(MobaRow row) { bool result; try { this[row].RowState = MobaRowState.Delete; this.deleteRows.Add(row); this.rows.Remove(row); result = true; } catch { throw; } return(result); }
public MobaRow[] SelectRowsEqual(string strName, string strValue) { List <MobaRow> list = new List <MobaRow>(); foreach (MobaRow current in this.rows) { if (current[strName].MobaColumnText == strValue) { list.Add(current); } } MobaRow[] result; if (list.Count > 0) { MobaRow[] array = new MobaRow[list.Count]; list.CopyTo(array); result = array; } else { result = null; } return(result); }
public void Add(MobaRow row) { row.RowState = MobaRowState.Insert; this.rows.Add(row); }