コード例 #1
0
ファイル: GuiController.cs プロジェクト: zjsjmvn/Tap-Match
 /// <summary>
 /// Add to popuplist
 /// </summary>
 /// <param name="pUP"></param>
 private void PopUpOpenEventHandler(PopUpsController pUP)
 {
     if (PopupsList.IndexOf(pUP) == -1)
     {
         PopupsList.Add(pUP);
     }
 }
コード例 #2
0
        private PopUpsController ShowPopup(GameObject popup_prefab, Transform parent, Vector3 position, Action openCallBack, Action closeCallBack)
        {
            if (!popup_prefab)
            {
                return(null);
            }
            PopUpsController pUp = CreateWindow(popup_prefab, parent, position);

            if (pUp)
            {
                pUp.PopUpInit(
                    (g) =>
                {
                    PopUpOpenH(g); if (openCallBack != null)
                    {
                        openCallBack();
                    }
                }, (g) =>
                {
                    PopUpCloseH(g);
                    if (closeCallBack != null)
                    {
                        closeCallBack();
                    }
                });
                pUp.ShowWindow();
            }
            return(pUp);
        }
コード例 #3
0
ファイル: GuiController.cs プロジェクト: zjsjmvn/Tap-Match
        private WarningMessController CreateMessage(PopUpsController prefab, string caption, string message, Action yesCallBack, Action cancelCallBack, Action noCallBack)
        {
            PopUpsController      p   = CreateWindow(prefab, transform);
            WarningMessController pUp = p.GetComponent <WarningMessController>();

            pUp.SetControlActivity(false);
            pUp.PopUpInit(new Action <PopUpsController>(PopUpOpenEventHandler), (g) =>
            {
                PopUpCloseEventHandler(g);
                switch (pUp.Answer)
                {
                case MessageAnswer.Yes:
                    yesCallBack?.Invoke();
                    break;

                case MessageAnswer.Cancel:
                    cancelCallBack?.Invoke();
                    break;

                case MessageAnswer.No:
                    noCallBack?.Invoke();
                    break;
                }
            });
            pUp.SetMessage(caption, message, yesCallBack != null, cancelCallBack != null, noCallBack != null);
            p.ShowWindow();
            return(pUp);
        }
コード例 #4
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        public void ShowAlmost(int coins)
        {
            PopUpsController       pUP = ShowPopUp(AlmostPrefab);
            AlmostWindowController awc = pUP.GetComponent <AlmostWindowController>();

            awc.SetCoins(coins);
        }
コード例 #5
0
ファイル: GuiController.cs プロジェクト: zjsjmvn/Tap-Match
 /// <summary>
 /// Remove from list and destroy
 /// </summary>
 /// <param name="pUP"></param>
 private void PopUpCloseEventHandler(PopUpsController pUP)
 {
     if (PopupsList.IndexOf(pUP) != -1)
     {
         PopupsList.Remove(pUP);
         Destroy(pUP.gameObject);
     }
 }
コード例 #6
0
ファイル: GuiController.cs プロジェクト: zjsjmvn/Tap-Match
        protected PopUpsController ShowPopUp(PopUpsController popup_prefab, Transform parent, Action openCallBack, Action closeCallBack)
        {
            if (!popup_prefab)
            {
                return(null);
            }
            PopUpsController pUp = CreateWindow(popup_prefab, parent);

            if (pUp)
            {
                pUp.PopUpInit(
                    (g) =>
                {
                    PopUpOpenEventHandler(g); openCallBack?.Invoke();
                }, (g) =>
                {
                    PopUpCloseEventHandler(g);
                    closeCallBack?.Invoke();
                });
                pUp.ShowWindow();
            }
            return(pUp);
        }
コード例 #7
0
        private WarningMessController CreateMessage(GameObject prefab, string caption, string message, Action yesCallBack, Action cancelCallBack, Action noCallBack)
        {
            PopUpsController      p   = CreateWindow(prefab, popup.transform);
            WarningMessController pUp = p.GetComponent <WarningMessController>();

            pUp.SetControlActivity(false);
            pUp.PopUpInit(new Action <GameObject>(PopUpOpenH), (g) =>
            {
                PopUpCloseH(g);
                switch (pUp.Answer)
                {
                case MessageAnswer.Yes:
                    if (yesCallBack != null)
                    {
                        yesCallBack();
                    }
                    break;

                case MessageAnswer.Cancel:
                    if (cancelCallBack != null)
                    {
                        cancelCallBack();
                    }
                    break;

                case MessageAnswer.No:
                    if (noCallBack != null)
                    {
                        noCallBack();
                    }
                    break;
                }
            });
            pUp.SetMessage(caption, message, yesCallBack != null, cancelCallBack != null, noCallBack != null);
            p.ShowWindow();
            return(pUp);
        }
コード例 #8
0
ファイル: GuiController.cs プロジェクト: zjsjmvn/Tap-Match
 protected PopUpsController ShowPopUp(PopUpsController popup_prefab, Action openCallBack, Action closeCallBack)
 {
     return(ShowPopUp(popup_prefab, transform, openCallBack, closeCallBack));
 }
コード例 #9
0
ファイル: GuiController.cs プロジェクト: zjsjmvn/Tap-Match
        public PopUpsController ShowPopUp(PopUpsController popup_prefab)
        {
            PopUpsController pUp = ShowPopUp(popup_prefab, null, null);

            return(pUp);
        }
コード例 #10
0
ファイル: GuiController.cs プロジェクト: zjsjmvn/Tap-Match
        private PopUpsController CreateWindow(PopUpsController prefab, Transform parent, Vector3 position)
        {
            GameObject    gP     = (GameObject)Instantiate(prefab.gameObject, parent);
            RectTransform mainRT = gP.GetComponent <RectTransform>();

            mainRT.SetParent(parent);
            WindowOpions winOptions = gP.GetComponent <GuiFader_v2>().winOptions;

            Vector3[] vC = new Vector3[4];
            mainRT.GetWorldCorners(vC);

            RectTransform rt = gP.GetComponent <GuiFader_v2>().guiPanel;

            Vector3[] vC1 = new Vector3[4];
            rt.GetWorldCorners(vC1);
            float height = (vC1[2] - vC1[0]).y;
            float width  = (vC1[2] - vC1[0]).x;

            if (winOptions == null)
            {
                winOptions = new WindowOpions();
            }
            winOptions.position = position;

            switch (winOptions.instantiatePosition)
            {
            case Position.LeftMiddleOut:
                rt.position = new Vector3(vC[0].x - width / 2f, (vC[0].y + vC[2].y) / 2f, rt.position.z);
                break;

            case Position.RightMiddleOut:
                rt.position = new Vector3(vC[2].x + width / 2f, (vC[0].y + vC[2].y) / 2f, rt.position.z);
                break;

            case Position.MiddleBottomOut:
                rt.position = new Vector3((vC[0].x + vC[2].x) / 2f, vC[0].y - height / 2f, rt.position.z);
                break;

            case Position.MiddleTopOut:
                rt.position = new Vector3((vC[0].x + vC[2].x) / 2f, vC[2].y + height / 2f, rt.position.z);
                break;

            case Position.LeftMiddleIn:
                rt.position = new Vector3(vC[0].x + width / 2f, (vC[0].y + vC[2].y) / 2f, rt.position.z);
                break;

            case Position.RightMiddleIn:
                rt.position = new Vector3(vC[2].x - width / 2f, (vC[0].y + vC[2].y) / 2f, rt.position.z);
                break;

            case Position.MiddleBottomIn:
                rt.position = new Vector3((vC[0].x + vC[2].x) / 2f, vC[0].y + height / 2f, rt.position.z);
                break;

            case Position.MiddleTopIn:
                rt.position = new Vector3((vC[0].x + vC[2].x) / 2f, vC[2].y - height / 2f, rt.position.z);
                break;

            case Position.CustomPosition:
                rt.position = winOptions.position;
                break;

            case Position.AsIs:
                break;

            case Position.Center:
                rt.position = new Vector3((vC[0].x + vC[2].x) / 2f, (vC[0].y + vC[2].y) / 2f, rt.position.z);
                break;
            }
            PopUpsController pUp = gP.GetComponent <PopUpsController>();

            if (pUp)
            {
                pUp.SetControlActivity(false);
            }
            return(pUp);
        }
コード例 #11
0
 public void ShowBoosterEyeBallShop()
 {
     PopUpsController mm = ShowPopup(BoosterEyeBallShopWindowPrefab, popup.transform, null);
 }
コード例 #12
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 public void ShowLifeShop()
 {
     PopUpsController mm = ShowPopup(LifeShopWindowPrefab, popup.transform, null);
 }
コード例 #13
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 public void ShowSettings()
 {
     PopUpsController mm = ShowPopup(SettingsWindowPrefab, popup.transform, null);
 }