コード例 #1
0
ファイル: Utils.cs プロジェクト: dqchess/Tap-Match
        public static Texture2D MergeSprites(Sprite[] sprites)
        {
            PointInt  Size          = GetMaxSizesTextures(sprites);
            Texture2D mergedTexture = new Texture2D(Size.X, Size.Y);

            for (int y = 0; y < Size.Y; y++)
            {
                for (int x = 0; x < Size.X; x++)
                {
                    Color color = new Color(0, 0, 0, 0);
                    mergedTexture.SetPixel(x, y, color);
                }
            }
            mergedTexture.Apply();
            Texture2D[] extendedTextures = new Texture2D[sprites.Length];
            for (int it = 0; it < sprites.Length; it++)
            {
                extendedTextures[it] = ExtendTextureSize(sprites[it].texture, Size);
            }
            UnityEngine.Debug.Log("ext text: " + Size.X + ";" + Size.Y);

            for (int i = 0; i < sprites.Length; i++)
            {
                Texture2D mergedTextureT = CombineTextureAOverB(extendedTextures[i], mergedTexture);
                mergedTexture = mergedTextureT;
            }
            return(mergedTexture);
        }
コード例 #2
0
ファイル: Utils.cs プロジェクト: dqchess/Tap-Match
        public static PointInt GetMaxSizesTextures(Texture2D[] textures)
        {
            int maxWidth  = 0;
            int maxHeight = 0;

            foreach (Texture2D t2d in textures)
            {
                maxWidth  = (t2d.width > maxWidth) ? t2d.width : maxWidth;
                maxHeight = (t2d.height > maxHeight) ? t2d.height : maxHeight;
            }
            PointInt maxP = new PointInt(maxWidth, maxHeight);

            return(maxP);
        }
コード例 #3
0
ファイル: Utils.cs プロジェクト: dqchess/Tap-Match
        public static Texture2D ExtendTextureSize(Texture2D texture, PointInt newSize)
        {
            int       oldWidth      = texture.width;
            int       oldHeight     = texture.height;
            int       newWidth      = newSize.X;
            int       newHeight     = newSize.Y;
            int       deltaW        = (newWidth - oldWidth) / 2;
            int       deltaH        = (newHeight - oldHeight) / 2;
            Texture2D extendTexture = new Texture2D(newWidth, newHeight);

            for (int iH = 0; iH < newHeight; iH++)
            {
                for (int iW = 0; iW < newWidth; iW++)
                {
                    Color color = (iW <deltaW || iW> newWidth - deltaW) ? new Color(0f, 0f, 0f, 0f) : texture.GetPixel(iW - deltaW, iH - deltaH);
                    extendTexture.SetPixel(iW, iH, color);
                }
            }
            extendTexture.Apply();
            return(extendTexture);
        }