/// <summary> /// Create new booster object and set saved count (if (saveData ==true)) /// </summary> /// <param name="bData"></param> /// <param name="saveData"></param> public Booster(BoosterObjectData bData, bool saveData, string savePrefix) { this.bData = bData; this.saveData = saveData; Count = 0; if (string.IsNullOrEmpty(savePrefix)) { savePrefix = ""; } saveKey = savePrefix + "booster" + bData.ID.ToString(); if (saveData) { if (!PlayerPrefs.HasKey(saveKey) || PlayerPrefs.GetInt(saveKey) < 0) { PlayerPrefs.SetInt(saveKey, 0); } SetCount(PlayerPrefs.GetInt(saveKey)); } else { SetCount(0); } Debug.Log("Create - " + ToString()); // Use = true; }
internal void SetData(MainObjectData mData, Booster booster, Material mat, int sortingOrder, bool enableCollider, Action onClick) { MData = mData; this.booster = booster; BoosterObjectData BData = (booster != null)? booster.bData : null; SpriteRenderer shootBubbleSR = GetComponent <SpriteRenderer>(); shootBubbleSR.material = mat; shootBubbleSR.sprite = (MData != null) ? MData.ObjectImage : BData.ObjectImage; sprite = shootBubbleSR.sprite; shootBubbleSR.sortingOrder = sortingOrder; CircleCollider2D cC = GetComponent <CircleCollider2D>(); cC.enabled = enableCollider; cC.isTrigger = true; // avoid bouncing this.PointerDownDel += (tpe) => { if (onClick != null) { onClick(); } }; }
public override void ApplyToGrid(GridCell gCell, BoosterObjectData bData, Action completeCallBack) { if (!gCell.IsMatchable) { Booster.ActiveBooster.DeActivateBooster(); completeCallBack?.Invoke(); return; } Booster b = Booster.ActiveBooster; b.AddCount(-1); ParallelTween par0 = new ParallelTween(); ParallelTween par1 = new ParallelTween(); TweenSeq bTS = new TweenSeq(); CellsGroup area = GetArea(gCell); float dist = Vector3.Distance(transform.position, gCell.transform.position); List <GameObject> dupBoost = new List <GameObject>(); dupBoost.Add(b.SceneObject); //move activeBooster bTS.Add((callBack) => { SetToFront(true); SimpleTween.Move(gameObject, transform.position, gCell.transform.position, dist / speed).AddCompleteCallBack(() => { MSound.PlayClip(0, bData.privateClip); callBack(); }).SetEase(EaseAnim.EaseInSine); }); // duplicate and move foreach (var c in area.Cells) { if (c != gCell) { par0.Add((callBack) => { GameObject boost = Instantiate(b.SceneObject); dupBoost.Add(boost); SimpleTween.Move(boost.gameObject, gCell.transform.position, c.transform.position, Vector3.Distance(c.transform.position, gCell.transform.position) / speed).AddCompleteCallBack(() => { ValuesTween(boost.gameObject, new float[] { 1, 1.3f, 1 }, 0.3f, (val) => { boost.transform.localScale = gCell.transform.lossyScale * val; }, callBack); }).SetEase(EaseAnim.EaseInSine); }); } } //apply effect for each cell parallel float delay = 0.0f; foreach (var c in area.Cells) { delay += 0.05f; float d = delay; par1.Add((callBack) => { delayAction(gameObject, d, () => { Creator.InstantiateAnimPrefab(bData.animPrefab, c.transform, c.transform.position, SortingOrder.BoosterToFront + 2, true, callBack); } ); }); } // disable boosters foreach (var db in dupBoost) { delay += 0.05f; float d = delay; par1.Add((callBack) => { delayAction(gameObject, d, () => { db.SetActive(false); } ); callBack(); }); } // collect match objects delay = 0.05f; foreach (var c in area.Cells) { delay += 0.05f; float d = delay; par1.Add((callBack) => { c.CollectMatch(d, true, false, true, true, callBack); }); } bTS.Add((callback) => { par0.Start(() => { callback(); }); }); bTS.Add((callback) => { par1.Start(() => { callback(); }); }); bTS.Add((callback) => { // destroy boosters foreach (var db in dupBoost) { Destroy(db); } Booster.ActiveBooster.DeActivateBooster(); completeCallBack?.Invoke(); callback(); }); bTS.Start(); }
public virtual void ApplyToGrid(GridCell hitGridCell, BoosterObjectData bData, Action completeCallBack) { Debug.Log("base apply to grid booster"); completeCallBack?.Invoke(); }
public override void ApplyToGrid(GridCell gCell, BoosterObjectData bData, Action completeCallBack) { if (!gCell.IsMatchable) { Booster.ActiveBooster.DeActivateBooster(); completeCallBack?.Invoke(); return; } Booster b = Booster.ActiveBooster; b.AddCount(-1); ParallelTween par0 = new ParallelTween(); TweenSeq bTS = new TweenSeq(); CellsGroup area = GetArea(gCell); // ScoreCollectHandler?.Invoke(area); //move activeBooster float dist = Vector3.Distance(transform.position, gCell.transform.position); bTS.Add((callBack) => { SimpleTween.Move(gameObject, transform.position, gCell.transform.position, dist / speed).AddCompleteCallBack(() => { MSound.PlayClip(0, bData.privateClip); Destroy(b.SceneObject, 0.25f); callBack(); }).SetEase(EaseAnim.EaseInSine); }); //apply effect for each cell parallel float delay = 0.0f; foreach (var c in area.Cells) { delay += 0.15f; float d = delay; par0.Add((callBack) => { delayAction(gameObject, d, () => { Creator.InstantiateAnimPrefab(bData.animPrefab, c.transform, c.transform.position, SortingOrder.Booster + 1, true, callBack); } ); }); } delay = 0.15f; foreach (var c in area.Cells) { delay += 0.15f; float d = delay; par0.Add((callBack) => { c.CollectMatch(d, true, false, true, true, callBack); }); } bTS.Add((callback) => { par0.Start(() => { callback(); }); }); bTS.Add((callback) => { Booster.ActiveBooster.DeActivateBooster(); completeCallBack?.Invoke(); callback(); }); bTS.Start(); }
public override void ApplyToGrid(GridCell gCell, BoosterObjectData bData, Action completeCallBack) { if (!gCell.Overlay) { if (!gCell.Match && !gCell.StaticBlocker && !gCell.DynamicBlocker) { Booster.ActiveBooster.DeActivateBooster(); completeCallBack?.Invoke(); return; } } Booster b = Booster.ActiveBooster; b.AddCount(-1); ParallelTween par0 = new ParallelTween(); TweenSeq bTS = new TweenSeq(); //move activeBooster Vector3 pos = transform.position; float dist = Vector3.Distance(transform.position, gCell.transform.position); Vector3 rotPivot = Vector3.zero; float rotRad = 6f; bTS.Add((callBack) => { SetToFront(true); SimpleTween.Move(b.SceneObject, b.SceneObject.transform.position, gCell.transform.position, dist / speed).AddCompleteCallBack(() => { rotPivot = transform.position - new Vector3(0, rotRad, 0); callBack(); }).SetEase(EaseAnim.EaseInSine); }); // back move bTS.Add((callBack) => { SimpleTween.Value(gameObject, Mathf.Deg2Rad * 90f, Mathf.Deg2Rad * 180f, 0.25f).SetEase(EaseAnim.EaseInCubic). // SetOnUpdate((float val) => { transform.position = new Vector3(rotRad * Mathf.Cos(val), rotRad * Mathf.Sin(val), 0) + rotPivot; }). AddCompleteCallBack(() => { callBack(); }); }); //forward move bTS.Add((callBack) => { SimpleTween.Value(gameObject, Mathf.Deg2Rad * 180f, Mathf.Deg2Rad * 100f, 0.2f).SetEase(EaseAnim.EaseOutBounce). SetOnUpdate((float val) => { transform.position = new Vector3(rotRad * Mathf.Cos(val), rotRad * Mathf.Sin(val), 0) + rotPivot; }). AddCompleteCallBack(() => { MSound.PlayClip(0, bData.privateClip); Destroy(gameObject, 0.25f); Creator.InstantiateAnimPrefab(bData.animPrefab, gCell.transform, gCell.transform.position, SortingOrder.BoosterToFront + 2, true, callBack); }); }); // if (gCell.IsMatchable) { bTS.Add((callBack) => { GridCell.ExplodeCell(gCell, 0, true, false, true, callBack); // gCell.CollectMatch(0, true, false, true, true, callBack); }); } bTS.Add((callback) => { Booster.ActiveBooster.DeActivateBooster(); completeCallBack?.Invoke(); callback(); }); bTS.Start(); }
public override void ApplyToGrid(GridCell gCell, BoosterObjectData bData, Action completeCallBack) { if (!gCell.IsMatchable) { Booster.ActiveBooster.DeActivateBooster(); completeCallBack?.Invoke(); return; } Booster b = Booster.ActiveBooster; b.AddCount(-1); ParallelTween par0 = new ParallelTween(); TweenSeq bTS = new TweenSeq(); CellsGroup area = GetArea(gCell); //move activeBooster float dist = Vector3.Distance(transform.position, gCell.transform.position); bTS.Add((callBack) => { SetToFront(true); SimpleTween.Move(gameObject, transform.position, gCell.transform.position, dist / speed).AddCompleteCallBack(() => { ValuesTween(gameObject, new float[] { 1, 1.3f, 1 }, 0.3f, (val) => { transform.localScale = gCell.transform.lossyScale * val; }, callBack); MSound.PlayClip(0, bData.privateClip); }).SetEase(EaseAnim.EaseInSine); }); bTS.Add((callBack) => // explode wave { MBoard.ExplodeWave(0, transform.position, 5, null); callBack(); }); bTS.Add((callBack) => { GameObject g = Instantiate(explodePrefab); g.transform.position = transform.position; g.transform.localScale = transform.localScale * 1.0f; callBack(); }); bTS.Add((callBack) => { Destroy(b.SceneObject, 0.1f); callBack(); }); //apply effect for each cell parallel float delay = 0.0f; foreach (var c in area.Cells) { if (!c.IsDisabled && !c.Blocked) { float d = delay; float distance = Vector2.Distance(c.transform.position, gCell.transform.position); d = distance / 15f + delay; par0.Add((callBack) => { delayAction(gameObject, d, () => { Creator.InstantiateAnimPrefab(bData.animPrefab, c.transform, c.transform.position, SortingOrder.BoosterToFront + 2, true, null); callBack(); } ); }); } } delay = 0.15f; foreach (GridCell mc in area.Cells) //parallel explode all cells { float t = 0; float distance = Vector2.Distance(mc.transform.position, gCell.transform.position); t = distance / 15f; par0.Add((callBack) => { GridCell.ExplodeCell(mc, t, false, false, true, callBack); }); } bTS.Add((callback) => { par0.Start(() => { callback(); }); }); bTS.Add((callback) => { Booster.ActiveBooster.DeActivateBooster(); completeCallBack?.Invoke(); callback(); }); bTS.Start(); }