public void SendMJsonObject(MJsonMessageJoin jsonmsg) { SendMessageToServer(MjsonObjectToString(jsonmsg)); }
/// <summary> /// callback for Hello message which is sent from server when client connects server. /// clients must send none(no action) message in this function. /// </summary> void OnHello() { var startMessage = new MJsonMessageJoin(PlayerName, RoomName); serverHolder.SendMJsonObject(startMessage); }