public void SendEndgame() { var msgobj = new MJsonMessageEndgame(); foreach (var name in playerNames) { serverRouter.SendEndgame(name, msgobj); } DebugUtil.ServerDebug(JsonConvert.SerializeObject(msgobj)); }
public void SendEndgame(string name, MJsonMessageEndgame msgobj) { SendMessageToClient(name, JsonConvert.SerializeObject(msgobj)); RemoveClient(name); }