public override void SetWrapMode(MixamoWrapMode s) { if (anim_state.normalizedTime > 1f && s == MixamoWrapMode.ClampForever && anim_state.wrapMode == State.MixamoWrapModeToUnityWrapMode(MixamoWrapMode.Loop)) { anim_state.normalizedTime = anim_state.normalizedTime - (int)anim_state.normalizedTime; } anim_state.wrapMode = State.MixamoWrapModeToUnityWrapMode(s); }