// Start is called before the first frame update void Start() { ip = GameObject.Find("IP").GetComponent <InputField>(); port = GameObject.Find("Port").GetComponent <InputField>(); pc = GameObject.Find("ClientManager").GetComponent <PhoneClient>(); }
// Start is called before the first frame update void Start() { touchStatus = status.Free; pc = GameObject.Find("ClientManager").GetComponent <PhoneClient>(); }
private void Start() { pc = GameObject.Find("ClientManager").GetComponent <PhoneClient>(); button = gameObject.GetComponent <Button>(); button.onClick.AddListener(sendInfo); }