private void AddControlItem(string sceneID, InteractiveControlModel control) { InteractiveCommand command = ChannelSession.Settings.InteractiveCommands.FirstOrDefault(c => c.GameID.Equals(this.selectedGame.id) && c.SceneID.Equals(sceneID) && c.Control.controlID.Equals(control.controlID)); InteractiveControlCommandItem item = null; if (command != null) { command.UpdateWithLatestControl(control); item = new InteractiveControlCommandItem(command); } else if (control is InteractiveButtonControlModel) { item = new InteractiveControlCommandItem((InteractiveButtonControlModel)control); } else if (control is InteractiveJoystickControlModel) { item = new InteractiveControlCommandItem((InteractiveJoystickControlModel)control); } else if (control is InteractiveTextBoxControlModel) { item = new InteractiveControlCommandItem((InteractiveTextBoxControlModel)control); } if (item != null) { this.currentSceneControlItems.Add(item); } }
private void NewInteractiveCommandButton_Click(object sender, RoutedEventArgs e) { Button button = (Button)sender; InteractiveControlCommandItem command = (InteractiveControlCommandItem)button.DataContext; CommandWindow window = null; if (command.Control is InteractiveButtonControlModel) { window = new CommandWindow(new InteractiveButtonCommandDetailsControl(this.selectedGame, this.selectedGameVersion, this.selectedScene, (InteractiveButtonControlModel)command.Control)); } else if (command.Control is InteractiveJoystickControlModel) { window = new CommandWindow(new InteractiveJoystickCommandDetailsControl(this.selectedGame, this.selectedGameVersion, this.selectedScene, (InteractiveJoystickControlModel)command.Control)); } else if (command.Control is InteractiveTextBoxControlModel) { window = new CommandWindow(new InteractiveTextBoxCommandDetailsControl(this.selectedGame, this.selectedGameVersion, this.selectedScene, (InteractiveTextBoxControlModel)command.Control)); } if (window != null) { window.Closed += Window_Closed; window.Show(); } }
private void NewInteractiveCommandButton_Click(object sender, RoutedEventArgs e) { Button button = (Button)sender; InteractiveControlCommandItem command = (InteractiveControlCommandItem)button.DataContext; CommandWindow window = new CommandWindow(new InteractiveCommandDetailsControl(this.selectedGame, this.selectedGameVersion, this.selectedScene, command.Control)); window.Closed += Window_Closed; window.Show(); }