public override void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX; int drawY = (int)Math.Round(position.Y) - game.IntCameraY; if (direction == Direction.Left) { graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 128, 1, animation / 2, drawX - 16, drawY, energy < 16 ? 16 * energy : 255); } else { graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 128, 1, animation / 2, drawX + 16, drawY, energy < 16 ? 16 * energy : 255); } }
public override void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX; int drawY = (int)Math.Round(position.Y) - game.IntCameraY; if (direction == Direction.Left) { graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 128, 1, animation / 2, drawX - 16, drawY, energy < 16 ? 16 * energy : 255); } else { graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 128, 1, animation / 2, drawX + 16, drawY, energy < 16 ? 16 * energy : 255); } }
public override void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX - 16; int drawY = (int)Math.Round(position.Y) - game.IntCameraY - 16; graphics.DrawImageAdd(GameImage.PlayerBullet, 32, 32, animation / 2 / 8 + 6, animation / 2 % 8, drawX, drawY, 192); }
public override void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX - 32; int drawY = (int)Math.Round(position.Y) - game.IntCameraY - 32; graphics.DrawImageAdd(GameImage.ItemExplosion, 64, 64, animation / 8 + 2, animation % 8, drawX, drawY, 255); }
public override void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX; int drawY = (int)Math.Round(position.Y) - game.IntCameraY; graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 0, 0, drawX - 16, drawY - 16, 255); }
public override void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX; int drawY = (int)Math.Round(position.Y) - game.IntCameraY; graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 0, 0, drawX - 16, drawY - 16, 255); }
public override void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX; int drawY = (int)Math.Round(position.Y) - game.IntCameraY; int r = (color <= 1 || color == 5) ? 255 : 0; int g = (color >= 3 && color <= 5) ? 255 : 0; int b = (color >= 1 && color <= 3) ? 255 : 0; graphics.DrawImageAdd(GameImage.Father, 128, 256, 0, 0, drawX, drawY, 255 - 32 * animation, r, g, b); }
public override void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX; int drawY = (int)Math.Round(position.Y) - game.IntCameraY; int r = (color <= 1 || color == 5) ? 255 : 0; int g = (color >= 3 && color <= 5) ? 255 : 0; int b = (color >= 1 && color <= 3) ? 255 : 0; graphics.DrawImageAdd(GameImage.Father, 128, 256, 0, 0, drawX, drawY, 255 - 32 * animation, r, g, b); }
public override void DrawBackground(GraphicsDevice graphics) { graphics.DrawImage(GameImage.Background4, 1024, 512, IntBackgroundX, IntBackgroundY, 64, 64, 64); for (int i = 0; i < 512; i++) { int y = (int)Math.Round(16 * Math.Sin(2 * Math.PI * (i + 0.5 * Ticks) / 128)); int color = i + 2 * Ticks; graphics.DrawImageAdd(GameImage.Aurora, 2, 256, 0, i, IntBackgroundX + 2 * i, y, 128, GetAuroraColorR(color), GetAuroraColorG(color), GetAuroraColorB(color)); } }
public override void DrawBackground(GraphicsDevice graphics) { graphics.DrawImage(GameImage.Background4, 1024, 512, IntBackgroundX, IntBackgroundY, 64, 64, 64); for (int i = 0; i < 512; i++) { int y = (int)Math.Round(16 * Math.Sin(2 * Math.PI * (i + 0.5 * Ticks) / 128)); int color = i + 2 * Ticks; graphics.DrawImageAdd(GameImage.Aurora, 2, 256, 0, i, IntBackgroundX + 2 * i, y, 128, GetAuroraColorR(color), GetAuroraColorG(color), GetAuroraColorB(color)); } }
public override void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) + game.IntBackgroundX; int drawY = (int)Math.Round(position.Y) + game.IntBackgroundY; if (big) { if (!exploding) { graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 1, 0, drawX - 16, drawY - 16, 255, GetRed(), GetGreen(), GetBlue()); } else { if (!flip) { graphics.DrawImageAdd(GameImage.BigHanabi, 256, 256, animation / 2 / 4, animation / 2 % 4, drawX - 128, drawY - 128, 255, GetRed(), GetGreen(), GetBlue()); } else { graphics.DrawImageAddFlipRotate90(GameImage.BigHanabi, 256, 256, animation / 2 / 4, animation / 2 % 4, drawX - 128, drawY - 128, 1, GetRed(), GetGreen(), GetBlue()); } } } else { if (!exploding) { graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 1, 1, drawX - 16, drawY - 16, 255, GetRed(), GetGreen(), GetBlue()); } else { if (!flip) { graphics.DrawImageAdd(GameImage.SmallHanabi, 128, 128, animation / 2 / 4, animation / 2 % 4, drawX - 64, drawY - 64, 255, GetRed(), GetGreen(), GetBlue()); } else { graphics.DrawImageAddFlipRotate90(GameImage.SmallHanabi, 128, 128, animation / 2 / 4, animation / 2 % 4, drawX - 64, drawY - 64, 1, GetRed(), GetGreen(), GetBlue()); } } } }
public override void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) + game.IntBackgroundX; int drawY = (int)Math.Round(position.Y) + game.IntBackgroundY; if (big) { if (!exploding) { graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 1, 0, drawX - 16, drawY - 16, 255, GetRed(), GetGreen(), GetBlue()); } else { if (!flip) { graphics.DrawImageAdd(GameImage.BigHanabi, 256, 256, animation / 2 / 4, animation / 2 % 4, drawX - 128, drawY - 128, 255, GetRed(), GetGreen(), GetBlue()); } else { graphics.DrawImageAddFlipRotate90(GameImage.BigHanabi, 256, 256, animation / 2 / 4, animation / 2 % 4, drawX - 128, drawY - 128, 1, GetRed(), GetGreen(), GetBlue()); } } } else { if (!exploding) { graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 1, 1, drawX - 16, drawY - 16, 255, GetRed(), GetGreen(), GetBlue()); } else { if (!flip) { graphics.DrawImageAdd(GameImage.SmallHanabi, 128, 128, animation / 2 / 4, animation / 2 % 4, drawX - 64, drawY - 64, 255, GetRed(), GetGreen(), GetBlue()); } else { graphics.DrawImageAddFlipRotate90(GameImage.SmallHanabi, 128, 128, animation / 2 / 4, animation / 2 % 4, drawX - 64, drawY - 64, 1, GetRed(), GetGreen(), GetBlue()); } } } }
public override void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX; int drawY = (int)Math.Round(position.Y) - game.IntCameraY; if (part == 0) { graphics.DrawImageAdd(GameImage.EnemyBullet,16, 64, 2, (animation / 2 % 8) * 2, drawX - 16, drawY - 64, 255 - animation * 8); } else if (part == 1) { graphics.DrawImageAdd(GameImage.EnemyBullet,16, 64, 2, (animation / 2 % 8) * 2 + 1, drawX, drawY - 64, 255 - animation * 8); } else if (part == 2) { graphics.DrawImageAdd(GameImage.EnemyBullet, 16, 64, 3, (animation / 2 % 8) * 2, drawX - 16, drawY, 255 - animation * 8); } else { graphics.DrawImageAdd(GameImage.EnemyBullet,16, 64, 3, (animation / 2 % 8) * 2 + 1, drawX, drawY, 255 - animation * 8); } }
public override void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX; int drawY = (int)Math.Round(position.Y) - game.IntCameraY; if (part == 0) { graphics.DrawImageAdd(GameImage.EnemyBullet, 16, 64, 2, (animation / 2 % 8) * 2, drawX - 16, drawY - 64, 255 - animation * 8); } else if (part == 1) { graphics.DrawImageAdd(GameImage.EnemyBullet, 16, 64, 2, (animation / 2 % 8) * 2 + 1, drawX, drawY - 64, 255 - animation * 8); } else if (part == 2) { graphics.DrawImageAdd(GameImage.EnemyBullet, 16, 64, 3, (animation / 2 % 8) * 2, drawX - 16, drawY, 255 - animation * 8); } else { graphics.DrawImageAdd(GameImage.EnemyBullet, 16, 64, 3, (animation / 2 % 8) * 2 + 1, drawX, drawY, 255 - animation * 8); } }
public override void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX; int drawY = (int)Math.Round(position.Y) - game.IntCameraY; if (animation < 32) { graphics.DrawRect(drawX - 2, drawY - 512, 4, 512, animation % 2 == 0 ? 255 : 0, 255, 255, 4 * animation); graphics.DrawRect(drawX - 1, drawY - 512, 2, 512, animation % 2 == 0 ? 255 : 0, 255, 255, 8 * animation); } else { graphics.DrawImageAdd(GameImage.OyajiThunder, 32, 512, 0, animation / 2 % 8, drawX - 16, drawY - 512, 255 - 16 * (animation - 32), animation % 2 == 0 ? 255 : 0, 255, 255); } }
public void Draw(GraphicsDevice graphics) { graphics.FillScreen(0, 0, 0, 192); graphics.DrawImageAdd(GameImage.Message, 256, 32, 3, 0, (Settings.SCREEN_WIDTH - 256) / 2, Settings.SCREEN_HEIGHT / 2 - 80, 255); if (currentStageIndex + 1 < 10) { graphics.DrawImageAdd(GameImage.Number, 32, 64, 0, currentStageIndex + 1, (Settings.SCREEN_WIDTH - 32) / 2, (Settings.SCREEN_HEIGHT - 64) / 2, 255); } else { graphics.DrawImageAdd(GameImage.Number, 32, 64, 0, (currentStageIndex + 1) / 10, (Settings.SCREEN_WIDTH - 64) / 2, (Settings.SCREEN_HEIGHT - 64) / 2, 255); graphics.DrawImageAdd(GameImage.Number, 32, 64, 0, (currentStageIndex + 1) % 10, (Settings.SCREEN_WIDTH - 64) / 2 + 32, (Settings.SCREEN_HEIGHT - 64) / 2, 255); } if (currentStageIndex > 0) { graphics.DrawImage(GameImage.Hud, 32, 32, 0, 0, Settings.SCREEN_WIDTH / 2 - 80, Settings.SCREEN_HEIGHT / 2 - 16); } if (currentStageIndex + 1 < numUnlockedStages) { graphics.DrawImage(GameImage.Hud, 32, 32, 0, 4, Settings.SCREEN_WIDTH / 2 + 48, Settings.SCREEN_HEIGHT / 2 - 16); } if (gotoGameCount > 0) { if (gotoGameCount < 16) { graphics.FillScreen(255, 255, 255, 16 * gotoGameCount); } else { graphics.FillScreen(255, 255, 255, 255); } } }
public void Draw(GraphicsDevice graphics) { graphics.FillScreen(0, 0, 0, 192); graphics.DrawImageAdd(GameImage.Message, 256, 32, 3, 0, (Settings.SCREEN_WIDTH - 256) / 2, Settings.SCREEN_HEIGHT / 2 - 80, 255); if (currentStageIndex + 1 < 10) { graphics.DrawImageAdd(GameImage.Number, 32, 64, 0, currentStageIndex + 1, (Settings.SCREEN_WIDTH - 32) / 2, (Settings.SCREEN_HEIGHT - 64) / 2, 255); } else { graphics.DrawImageAdd(GameImage.Number, 32, 64, 0, (currentStageIndex + 1) / 10, (Settings.SCREEN_WIDTH - 64) / 2, (Settings.SCREEN_HEIGHT - 64) / 2, 255); graphics.DrawImageAdd(GameImage.Number, 32, 64, 0, (currentStageIndex + 1) % 10, (Settings.SCREEN_WIDTH - 64) / 2 + 32, (Settings.SCREEN_HEIGHT - 64) / 2, 255); } if (currentStageIndex > 0) { graphics.DrawImage(GameImage.Hud, 32, 32, 0, 0, Settings.SCREEN_WIDTH / 2 - 80, Settings.SCREEN_HEIGHT / 2 - 16); } if (currentStageIndex + 1 < numUnlockedStages) { graphics.DrawImage(GameImage.Hud, 32, 32, 0, 4, Settings.SCREEN_WIDTH / 2 + 48, Settings.SCREEN_HEIGHT / 2 - 16); } if (gotoGameCount > 0) { if (gotoGameCount < 16) { graphics.FillScreen(255, 255, 255, 16 * gotoGameCount); } else { graphics.FillScreen(255, 255, 255, 255); } } }
public override void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX; int drawY = (int)Math.Round(position.Y) - game.IntCameraY; if (animation < 32) { graphics.DrawRect(drawX - 2, drawY - 512, 4, 512, animation % 2 == 0 ? 255 : 0, 255, 255, 4 * animation); graphics.DrawRect(drawX - 1, drawY - 512, 2, 512, animation % 2 == 0 ? 255 : 0, 255, 255, 8 * animation); } else { graphics.DrawImageAdd(GameImage.OyajiThunder, 32, 512, 0, animation / 2 % 8, drawX - 16, drawY - 512, 255 - 16 * (animation - 32), animation % 2 == 0 ? 255 : 0, 255, 255); } }
public void Draw(GraphicsDevice graphics) { game.Draw(graphics); if (numTicks < 16) { graphics.FillScreen(0, 0, 0, 255 - numTicks * 16); } if (numTicks == 165) { graphics.FillScreen(255, 255, 255, 255); } if (numTicks > 180) { for (int i = 0; i < 3; i++) { graphics.DrawImageAdd(GameImage.Message, 256, 32, i, 0, (Settings.SCREEN_WIDTH - 256) / 2, Settings.SCREEN_HEIGHT / 2 + 112 + 32 * i, (i <= 1 || !arcadeMode) ? 255 : 32); } graphics.DrawImage(GameImage.Hud, 32, 32, 0, 4, (Settings.SCREEN_WIDTH - 256) / 2 - 32 + 48, Settings.SCREEN_HEIGHT / 2 + 112 + currentSelectIndex * 32); graphics.DrawImage(GameImage.Hud, 32, 32, 0, 0, (Settings.SCREEN_WIDTH - 256) / 2 + 256 - 48, Settings.SCREEN_HEIGHT / 2 + 112 + currentSelectIndex * 32); } if (gotoGameCount > 0) { if (gotoGameCount < 16) { graphics.FillScreen(255, 255, 255, 16 * gotoGameCount); } else { graphics.FillScreen(255, 255, 255, 255); } } if (exitCount > 0) { if (exitCount < 16) { graphics.FillScreen(0, 0, 0, 16 * exitCount); } else { graphics.FillScreen(0, 0, 0, 255); } } }
public override void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX; int drawY = (int)Math.Round(position.Y) - game.IntCameraY; int r = (color <= 1 || color == 5) ? 255 : 0; int g = (color >= 3 && color <= 5) ? 255 : 0; int b = (color >= 1 && color <= 3) ? 255 : 0; if (stateCount < timer) { graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 2, stateCount / 2 % 8, drawX - 16, drawY - 16, 255, r, g, b); } else { graphics.DrawImageRotateAdd(GameImage.EnemyBullet, 64, 32, 0, 3, drawX, drawY, 48, 16, (int)Math.Round(direction * 180 / Math.PI), 255, r, g, b); } }
public override void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX; int drawY = (int)Math.Round(position.Y) - game.IntCameraY; int r = (color <= 1 || color == 5) ? 255 : 0; int g = (color >= 3 && color <= 5) ? 255 : 0; int b = (color >= 1 && color <= 3) ? 255 : 0; if (stateCount < timer) { graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 2, stateCount / 2 % 8, drawX - 16, drawY - 16, 255, r, g, b); } else { graphics.DrawImageRotateAdd(GameImage.EnemyBullet, 64, 32, 0, 3, drawX, drawY, 48, 16, (int)Math.Round(direction * 180 / Math.PI), 255, r, g, b); } }
public void Draw(GraphicsDevice graphics) { int topRow = game.IntCameraY / Settings.BLOCK_WDITH; int bottomRow = (game.IntCameraY + Settings.SCREEN_HEIGHT) / Settings.BLOCK_WDITH; int leftCol = game.IntCameraX / Settings.BLOCK_WDITH; int rightCol = (game.IntCameraX + Settings.SCREEN_WIDTH) / Settings.BLOCK_WDITH; for (int row = topRow; row <= bottomRow; row++) { for (int col = leftCol; col <= rightCol; col++) { int block = this[row, col]; if (block > 0) { int drawX = col * Settings.BLOCK_WDITH - game.IntCameraX; int drawY = row * Settings.BLOCK_WDITH - game.IntCameraY; int textureRow = block / 8; int textureCol = block % 8; if (block != 16 && block != 24) { graphics.DrawImage(GameImage.Block, Settings.BLOCK_WDITH, Settings.BLOCK_WDITH, textureRow, textureCol, drawX, drawY); } else { if (block == 16) { graphics.DrawImageAlpha(GameImage.Block, Settings.BLOCK_WDITH, Settings.BLOCK_WDITH, textureRow, textureCol, drawX, drawY, 128); } else { graphics.DrawImageAdd(GameImage.Block, Settings.BLOCK_WDITH, Settings.BLOCK_WDITH, textureRow, textureCol, drawX, drawY, 64); } } } } } }
public void Draw(GraphicsDevice graphics) { game.Draw(graphics); if (numTicks < 16) { graphics.FillScreen(0, 0, 0, 255 - numTicks * 16); } if (numTicks == 165) { graphics.FillScreen(255, 255, 255, 255); } if (numTicks > 180) { for (int i = 0; i < 3; i++) { graphics.DrawImageAdd(GameImage.Message, 256, 32, i, 0, (Settings.SCREEN_WIDTH - 256) / 2, Settings.SCREEN_HEIGHT / 2 + 112 + 32 * i, (i <= 1 || !arcadeMode) ? 255 : 32); } graphics.DrawImage(GameImage.Hud, 32, 32, 0, 4, (Settings.SCREEN_WIDTH - 256) / 2 - 32 + 48, Settings.SCREEN_HEIGHT / 2 + 112 + currentSelectIndex * 32); graphics.DrawImage(GameImage.Hud, 32, 32, 0, 0, (Settings.SCREEN_WIDTH - 256) / 2 + 256 - 48, Settings.SCREEN_HEIGHT / 2 + 112 + currentSelectIndex * 32); } if (gotoGameCount > 0) { if (gotoGameCount < 16) { graphics.FillScreen(255, 255, 255, 16 * gotoGameCount); } else { graphics.FillScreen(255, 255, 255, 255); } } if (exitCount > 0) { if (exitCount < 16) { graphics.FillScreen(0, 0, 0, 16 * exitCount); } else { graphics.FillScreen(0, 0, 0, 255); } } }
public override void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX - 16; int drawY = (int)Math.Round(position.Y) - game.IntCameraY - 16; graphics.DrawImageAdd(GameImage.PlayerBullet, 32, 32, animation / 2 / 8 + 6, animation / 2 % 8, drawX, drawY, 192); }
public void Draw(GraphicsDevice graphics) { int topRow = game.IntCameraY / Settings.BLOCK_WDITH; int bottomRow = (game.IntCameraY + Settings.SCREEN_HEIGHT) / Settings.BLOCK_WDITH; int leftCol = game.IntCameraX / Settings.BLOCK_WDITH; int rightCol = (game.IntCameraX + Settings.SCREEN_WIDTH) / Settings.BLOCK_WDITH; for (int row = topRow; row <= bottomRow; row++) { for (int col = leftCol; col <= rightCol; col++) { int block = this[row, col]; if (block > 0) { int drawX = col * Settings.BLOCK_WDITH - game.IntCameraX; int drawY = row * Settings.BLOCK_WDITH - game.IntCameraY; int textureRow = block / 8; int textureCol = block % 8; if (block != 16 && block != 24) { graphics.DrawImage(GameImage.Block, Settings.BLOCK_WDITH, Settings.BLOCK_WDITH, textureRow, textureCol, drawX, drawY); } else { if (block == 16) { graphics.DrawImageAlpha(GameImage.Block, Settings.BLOCK_WDITH, Settings.BLOCK_WDITH, textureRow, textureCol, drawX, drawY, 128); } else { graphics.DrawImageAdd(GameImage.Block, Settings.BLOCK_WDITH, Settings.BLOCK_WDITH, textureRow, textureCol, drawX, drawY, 64); } } } } } }
private void DrawMessage(int beginTick, int endTick, int dy, GraphicsDevice graphics, Message message) { if (numTicks < beginTick) { return; } if (endTick < numTicks) { return; } int alpha = 255; if (numTicks < (beginTick + endTick) / 2) { if (numTicks - beginTick < 64) { alpha = 4 * (numTicks - beginTick); } } else if ((beginTick + endTick) / 2 < numTicks) { if (endTick - numTicks < 64) { alpha = 4 * (endTick - numTicks); } } switch (message) { case Message.Macoto: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 0, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.Sinshu: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 1, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.Zhon: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 2, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.Crimson: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 3, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.Iori: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 4, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.Yutaka: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 5, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.Yousuke: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 6, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.Tetsu: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 7, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.MiswMember: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 8, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.ProjectLeader: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 0, 1, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.Program: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 1, 1, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.Music: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 2, 1, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.Graphics: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 3, 1, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.StageConstruction: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 4, 1, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.Voice: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 5, 1, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.SpecialThanks: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 6, 1, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.ChaoslugStaff: graphics.DrawImageAdd(GameImage.Staff, 512, 64, 6, 0, (Settings.SCREEN_WIDTH - 512) / 2, (Settings.SCREEN_HEIGHT - 64) / 2 + dy, alpha); break; case Message.ThankYouForPlaying: graphics.DrawImageAdd(GameImage.Staff, 512, 64, 7, 0, (Settings.SCREEN_WIDTH - 512) / 2, (Settings.SCREEN_HEIGHT - 64) / 2 + dy, alpha); break; } }
private void DrawMessage(int beginTick, int endTick, int dy, GraphicsDevice graphics, Message message) { if (numTicks < beginTick) { return; } if (endTick < numTicks) { return; } int alpha = 255; if (numTicks < (beginTick + endTick) / 2) { if (numTicks - beginTick < 64) { alpha = 4 * (numTicks - beginTick); } } else if ((beginTick + endTick) / 2 < numTicks) { if (endTick - numTicks < 64) { alpha = 4 * (endTick - numTicks); } } switch (message) { case Message.Macoto: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 0, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.Sinshu: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 1, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.Zhon: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 2, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.Crimson: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 3, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.Iori: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 4, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.Yutaka: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 5, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.Yousuke: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 6, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.Tetsu: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 7, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.MiswMember: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 8, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.ProjectLeader: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 0, 1, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.Program: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 1, 1, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.Music: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 2, 1, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.Graphics: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 3, 1, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.StageConstruction: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 4, 1, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.Voice: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 5, 1, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.SpecialThanks: graphics.DrawImageAdd(GameImage.Staff, 256, 32, 6, 1, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha); break; case Message.ChaoslugStaff: graphics.DrawImageAdd(GameImage.Staff, 512, 64, 6, 0, (Settings.SCREEN_WIDTH - 512) / 2, (Settings.SCREEN_HEIGHT - 64) / 2 + dy, alpha); break; case Message.ThankYouForPlaying: graphics.DrawImageAdd(GameImage.Staff, 512, 64, 7, 0, (Settings.SCREEN_WIDTH - 512) / 2, (Settings.SCREEN_HEIGHT - 64) / 2 + dy, alpha); break; } }
public override void Draw(GraphicsDevice graphics) { int drawX = (int)Math.Round(position.X) - game.IntCameraX - 32; int drawY = (int)Math.Round(position.Y) - game.IntCameraY - 32; graphics.DrawImageAdd(GameImage.ItemExplosion, 64, 64, animation / 8, animation % 8, drawX, drawY, 255); }