public TitleScene(int selectIndex, bool arcadeMode) { currentState = State.None; gotoGame = false; gotoGameCount = 0; exit = false; exitCount = 0; numTicks = 0; titleMap = new int[16, 21]; for (int row = 0; row < 16; row++) { for (int col = 0; col < 21; col++) { titleMap[row, col] = 0; } } game = new GameSceneForTitleScene(16, 21); game.Camera = new Vector(16, 16); currentSelectIndex = selectIndex; this.arcadeMode = arcadeMode; audio = null; }